Core/Spells: Implement SPELL_EFFECT_UNTRAIN_TALENTS, thanks to Heisenberg, closes issue #5238
--HG-- branch : trunk
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@@ -13911,7 +13911,7 @@ void Player::OnGossipSelect(WorldObject* pSource, uint32 gossipListId, uint32 me
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break;
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case GOSSIP_OPTION_UNLEARNTALENTS:
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PlayerTalkClass->CloseGossip();
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SendTalentWipeConfirm(guid);
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pSource->ToCreature()->CastSpell(this, 46331, true); // Trainer: Untrain Talents
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break;
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case GOSSIP_OPTION_UNLEARNPETTALENTS:
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PlayerTalkClass->CloseGossip();
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