Core/Battlegrounds: Refactoring some pointless parameters
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@@ -16357,8 +16357,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
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m_bgData.bgTypeID = currentBg->GetTypeID(true);
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//join player to battleground group
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currentBg->EventPlayerLoggedIn(this, GetGUID());
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, GetGUID(), m_bgData.bgTeam);
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currentBg->EventPlayerLoggedIn(this);
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currentBg->AddOrSetPlayerToCorrectBgGroup(this, m_bgData.bgTeam);
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SetInviteForBattlegroundQueueType(bgQueueTypeId,currentBg->GetInstanceID());
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}
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@@ -24555,4 +24555,4 @@ void Player::SendClearFocus(Unit* target)
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WorldPacket data(SMSG_BREAK_TARGET, target->GetPackGUID().size());
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data.append(target->GetPackGUID());
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GetSession()->SendPacket(&data);
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}
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}
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