Core/Movement:
- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper. - MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client. - Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it) - Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR - Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING Closes #5751
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@@ -143,7 +143,7 @@ class boss_omor_the_unscarred : public CreatureScript
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if (Player* temp = Unit::GetPlayer(*me, PlayerGUID))
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{
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//if unit dosen't have this flag, then no pulling back (script will attempt cast, even if orbital strike was resisted)
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if (temp->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
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if (temp->HasUnitMovementFlag(MOVEMENTFLAG_FALLING_FAR))
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{
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me->InterruptNonMeleeSpells(false);
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DoCast(temp, SPELL_SHADOW_WHIP);
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