Core/Movement:

- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING

Closes #5751
This commit is contained in:
Machiavelli
2012-03-17 20:36:12 +01:00
parent 01f3620d45
commit 41cc704bf8
13 changed files with 94 additions and 110 deletions
+59 -52
View File
@@ -796,7 +796,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
data >> mi->fallTime;
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
{
data >> mi->j_zspeed;
data >> mi->j_sinAngle;
@@ -808,56 +808,63 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
data >> mi->splineElevation;
//! Anti-cheat checks. Please keep them in seperate if() blocks to maintain a clear overview.
#define VIOLATE_AND_RETURN \
//! Might be subject to latency, so just remove improper flags.
#ifdef TRINITY_DEBUG
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
{ \
sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found. " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Player will not be relocated.", \
mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow()); \
mi->Violated = true; \
return; \
} \
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid,
and when used in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD
it will freeze clients that receive this player's movement info.
if (check) \
{ \
sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
} \
}
#else
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
if (check) \
mi->RemoveMovementFlag((maskToRemove));
#endif
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
It will freeze clients that receive this player's movement info.
*/
if (mi->HasMovementFlag(MOVEMENTFLAG_ROOT))
VIOLATE_AND_RETURN;
//! Cannot hover and jump at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
VIOLATE_AND_RETURN;
//! Cannot ascend and descend at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING))
VIOLATE_AND_RETURN;
//! Cannot move left and right at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT))
VIOLATE_AND_RETURN;
//! Cannot strafe left and right at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT))
VIOLATE_AND_RETURN;
//! Cannot pitch up and down at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN))
VIOLATE_AND_RETURN;
//! Cannot move forwards and backwards at the same time
if (mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD))
VIOLATE_AND_RETURN;
//! Cannot walk on water without SPELL_AURA_WATER_WALK
if (mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK))
VIOLATE_AND_RETURN;
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL))
VIOLATE_AND_RETURN;
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT) && mi->HasMovementFlag(MOVEMENTFLAG_MASK_MOVING),
MOVEMENTFLAG_MASK_MOVING);
//! Cannot hover without SPELL_AURA_HOVER
if (mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER))
VIOLATE_AND_RETURN;
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !GetPlayer()->HasAuraType(SPELL_AURA_HOVER),
MOVEMENTFLAG_HOVER);
//! Cannot ascend and descend at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
//! Cannot move left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
//! Cannot strafe left and right at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
//! Cannot pitch up and down at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
//! Cannot move forwards and backwards at the same time
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
//! Cannot walk on water without SPELL_AURA_WATER_WALK
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !GetPlayer()->HasAuraType(SPELL_AURA_FEATHER_FALL),
MOVEMENTFLAG_FALLING_SLOW);
/*! Cannot fly if no fly auras present. Exception is being a GM.
Note that we check for account level instead of Player::IsGameMaster() because in some
@@ -865,12 +872,12 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
e.g. aerial combat.
*/
if (mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSecurity() == SEC_PLAYER &&
!GetPlayer()->m_mover->HasAuraType(SPELL_AURA_FLY) &&
!GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED))
VIOLATE_AND_RETURN;
!GetPlayer()->m_mover->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED),
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
#undef VIOLATE_AND_RETURN
#undef REMOVE_VIOLATING_FLAGS
}
void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
@@ -899,7 +906,7 @@ void WorldSession::WriteMovementInfo(WorldPacket* data, MovementInfo* mi)
*data << mi->fallTime;
if (mi->HasMovementFlag(MOVEMENTFLAG_JUMPING))
if (mi->HasMovementFlag(MOVEMENTFLAG_FALLING))
{
*data << mi->j_zspeed;
*data << mi->j_sinAngle;