Core/Auras: Fix Cold Blood handling on misses and parries.
Patch by dr.tenma. Fixes issue #2291 --HG-- branch : trunk
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@@ -1605,7 +1605,7 @@ class Player : public Unit, public GridObject<Player>
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bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell * spell = NULL);
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template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell * spell = NULL);
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void RemoveSpellMods(Spell * spell);
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void RestoreSpellMods(Spell * spell);
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void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0);
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void DropModCharge(SpellModifier * mod, Spell * spell);
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void SetSpellModTakingSpell(Spell* spell, bool apply);
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