Core/Global: Cleanup in MovementHandler and some assertions

This commit is contained in:
kaelima
2012-05-23 15:02:54 +02:00
parent 037f37ac65
commit 419d537bc8
4 changed files with 70 additions and 89 deletions
+32 -36
View File
@@ -64,10 +64,9 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->m_InstanceValid = true;
Map* oldMap = GetPlayer()->GetMap();
ASSERT(oldMap);
if (GetPlayer()->IsInWorld())
{
sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
sLog->outError("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -200,8 +199,7 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
sLog->outStaticDebug("Guid " UI64FMTD, guid);
sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
Unit* mover = _player->m_mover;
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
Player* plMover = _player->m_mover->ToPlayer();
if (!plMover || !plMover->IsBeingTeleportedNear())
return;
@@ -240,33 +238,33 @@ void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
GetPlayer()->ProcessDelayedOperations();
}
void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
void WorldSession::HandleMovementOpcodes(WorldPacket & recvData)
{
uint16 opcode = recv_data.GetOpcode();
uint16 opcode = recvData.GetOpcode();
Unit* mover = _player->m_mover;
ASSERT(mover != NULL); // there must always be a mover
ASSERT(mover != NULL); // there must always be a mover
Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
Player* plrMover = mover->ToPlayer();
// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
if (plMover && plMover->IsBeingTeleported())
if (plrMover && plrMover->IsBeingTeleported())
{
recv_data.rfinish(); // prevent warnings spam
recvData.rfinish(); // prevent warnings spam
return;
}
/* extract packet */
uint64 guid;
recv_data.readPackGUID(guid);
recvData.readPackGUID(guid);
MovementInfo movementInfo;
movementInfo.guid = guid;
ReadMovementInfo(recv_data, &movementInfo);
ReadMovementInfo(recvData, &movementInfo);
recv_data.rfinish(); // prevent warnings spam
recvData.rfinish(); // prevent warnings spam
// prevent tampered movement data
if (guid != mover->GetGUID())
@@ -274,7 +272,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
if (!movementInfo.pos.IsPositionValid())
{
recv_data.rfinish(); // prevent warnings spam
recvData.rfinish(); // prevent warnings spam
return;
}
@@ -285,27 +283,27 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
{
recv_data.rfinish(); // prevent warnings spam
recvData.rfinish(); // prevent warnings spam
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
{
recv_data.rfinish(); // prevent warnings spam
recvData.rfinish(); // prevent warnings spam
return;
}
// if we boarded a transport, add us to it
if (plMover && !plMover->GetTransport())
if (plrMover && !plrMover->GetTransport())
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == movementInfo.t_guid)
{
plMover->m_transport = (*iter);
(*iter)->AddPassenger(plMover);
plrMover->m_transport = (*iter);
(*iter)->AddPassenger(plrMover);
break;
}
}
@@ -318,29 +316,29 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
}
}
else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
else if (plrMover && plrMover->GetTransport()) // if we were on a transport, leave
{
plMover->m_transport->RemovePassenger(plMover);
plMover->m_transport = NULL;
plrMover->m_transport->RemovePassenger(plrMover);
plrMover->m_transport = NULL;
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
plMover->HandleFall(movementInfo);
if (opcode == MSG_MOVE_FALL_LAND && plrMover && !plrMover->isInFlight())
plrMover->HandleFall(movementInfo);
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
if (plrMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plrMover->IsInWater())
{
// now client not include swimming flag in case jumping under water
plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
plrMover->SetInWater(!plrMover->IsInWater() || plrMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
}
/*----------------------*/
/* process position-change */
WorldPacket data(opcode, recv_data.size());
WorldPacket data(opcode, recvData.size());
movementInfo.time = getMSTime();
movementInfo.guid = mover->GetGUID();
WriteMovementInfo(&data, &movementInfo);
@@ -357,27 +355,25 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
mover->UpdatePosition(movementInfo.pos);
if (plMover) // nothing is charmed, or player charmed
if (plrMover) // nothing is charmed, or player charmed
{
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
plrMover->UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.pos.GetPositionZ() < -500.0f)
{
if (!(plMover->InBattleground()
&& plMover->GetBattleground()
&& plMover->GetBattleground()->HandlePlayerUnderMap(_player)))
if (!(plrMover->GetBattleground() && plrMover->GetBattleground()->HandlePlayerUnderMap(_player)))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// TODO: discard movement packets after the player is rooted
if (plMover->isAlive())
if (plrMover->isAlive())
{
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
plrMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (!plMover->isAlive())
plMover->KillPlayer();
if (!plrMover->isAlive())
plrMover->KillPlayer();
}
}
}