Grizzly Hills: Fix phase error
--HG-- branch : trunk
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@@ -439,7 +439,7 @@ struct npc_tallhorn_stagAI : public ScriptedAI
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void UpdateAI(const uint32 /*uiDiff*/)
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void UpdateAI(const uint32 /*uiDiff*/)
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{
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{
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if (m_uiPhase = 1)
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if (m_uiPhase == 1)
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{
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{
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if (GameObject* haunch = me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
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if (GameObject* haunch = me->FindNearestGameObject(OBJECT_HAUNCH, 2.0f))
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{
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{
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