[7393] Implement access to client side holiday ids. Author: VladimirMangos
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
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@@ -286,10 +286,10 @@
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RelativePath="..\..\src\game\DuelHandler.cpp">
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</File>
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<File
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RelativePath="..\..\src\game\GameEvent.cpp">
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RelativePath="..\..\src\game\GameEventMgr.cpp">
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</File>
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<File
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RelativePath="..\..\src\game\GameEvent.h">
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RelativePath="..\..\src\game\GameEventMgr.h">
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</File>
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<File
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RelativePath="..\..\src\game\GossipDef.cpp">
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