[7393] Implement access to client side holiday ids. Author: VladimirMangos

* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
    * `game_event` now have new `holiday` field for store client side holiday id associated with game event
    * Added new enum HolidayIds with existed at this moment holiday ids.
    * New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-06 19:36:47 -06:00
parent 0d53225fdc
commit 417c7c8319
20 changed files with 103 additions and 1812 deletions
+2 -2
View File
@@ -286,10 +286,10 @@
RelativePath="..\..\src\game\DuelHandler.cpp">
</File>
<File
RelativePath="..\..\src\game\GameEvent.cpp">
RelativePath="..\..\src\game\GameEventMgr.cpp">
</File>
<File
RelativePath="..\..\src\game\GameEvent.h">
RelativePath="..\..\src\game\GameEventMgr.h">
</File>
<File
RelativePath="..\..\src\game\GossipDef.cpp">