[7393] Implement access to client side holiday ids. Author: VladimirMangos
* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
--HG--
branch : trunk
This commit is contained in:
@@ -861,6 +861,40 @@ struct GtRegenMPPerSptEntry
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float ratio;
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};
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/* no used
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struct HolidayDescriptionsEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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};
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*/
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/* no used
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struct HolidayNamesEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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};
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*/
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struct HolidaysEntry
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{
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uint32 ID; // 0, holiday id
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//uint32 unk1; // 1
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//uint32 unk2; // 2
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//uint32 unk3[8] // 3-10, empty fields
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//uint32 unk11[13] // 11-23, some unknown data (bit strings?)
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//uint32 unk11[13] // 24-36, some empty fields (continue prev?)
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//uint32 unk11[12] // 37-48, counters?
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//uint32 holidayNameId; // 49, id for HolidayNames.dbc
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//uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
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//uint32 unk51; // 51
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//uint32 unk52; // 52
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//uint32 unk53; // 53
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};
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struct ItemEntry
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{
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uint32 ID; // 0
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