*Update to Mangos 7111.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-18 19:01:41 -06:00
parent c85c89dc0b
commit 40e7dcb599
27 changed files with 291 additions and 258 deletions
+24 -20
View File
@@ -709,8 +709,6 @@ void Spell::CleanupTargetList()
m_UniqueTargetInfo.clear();
m_UniqueGOTargetInfo.clear();
m_UniqueItemInfo.clear();
m_countOfHit = 0;
m_countOfMiss = 0;
m_delayMoment = 0;
}
@@ -719,6 +717,9 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
if( m_spellInfo->Effect[effIndex]==0 )
return;
// Check for effect immune skip if immuned
bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
@@ -726,7 +727,8 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
ihit->effectMask |= 1<<effIndex; // Add only effect mask
if (!immuned)
ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
return;
}
}
@@ -736,7 +738,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
// Get spell hit result on target
TargetInfo target;
target.targetGUID = targetGUID; // Store target GUID
target.effectMask = 1<<effIndex; // Store index of effect
target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
target.processed = false; // Effects not apply on target
target.damage = 0;
@@ -746,11 +748,6 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
else
target.missCondition = SPELL_MISS_EVADE; //SPELL_MISS_NONE;
if (target.missCondition == SPELL_MISS_NONE)
++m_countOfHit;
else
++m_countOfMiss;
// Spell have speed - need calculate incoming time
if (m_spellInfo->speed > 0.0f)
{
@@ -831,8 +828,6 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
else
target.timeDelay = 0LL;
++m_countOfHit;
// Add target to list
m_UniqueGOTargetInfo.push_back(target);
}
@@ -875,8 +870,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
// Get mask of effects for target
uint32 mask = target->effectMask;
if (mask == 0) // No effects
return;
Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
if (!unit)
@@ -2952,7 +2945,23 @@ void Spell::WriteAmmoToPacket( WorldPacket * data )
void Spell::WriteSpellGoTargets( WorldPacket * data )
{
*data << (uint8)m_countOfHit;
uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
uint32 miss = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
{
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
{
// possibly SPELL_MISS_IMMUNE2 for this??
ihit->missCondition = SPELL_MISS_IMMUNE2;
miss++;
}
else if ((*ihit).missCondition == SPELL_MISS_NONE)
hit++;
else
miss++;
}
*data << (uint8)hit;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
*data << uint64(ihit->targetGUID);
@@ -2960,7 +2969,7 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
*data << uint64(ighit->targetGUID); // Always hits
*data << (uint8)m_countOfMiss;
*data << (uint8)miss;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
{
if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
@@ -3487,14 +3496,9 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
gameObjTarget = pGOTarget;
uint8 eff = m_spellInfo->Effect[i];
uint32 mechanic = m_spellInfo->EffectMechanic[i];
sLog.outDebug( "Spell: Effect : %u", eff);
//Simply return. Do not display "immune" in red text on client
if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
return;
//we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);