*Implement spellhaste mod for Channeled spells.
*Fix build with VCPP. --HG-- branch : trunk
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@@ -1453,6 +1453,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
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int32 CalcSpellDuration(SpellEntry const* spellProto);
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int32 ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration);
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void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime);
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float CalculateLevelPenalty(SpellEntry const* spellProto) const;
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void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
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