*Do not allow to cast corpse explosion twice on one corpse - by thenecromancer.
--HG-- branch : trunk
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@@ -2280,6 +2280,7 @@ void Spell::SetTargetMap(uint32 i, uint32 cur)
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// Search for ghoul if our ghoul or dead body not valid unit target
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if (!(m_targets.getUnitTarget() && (m_targets.getUnitTarget()->GetEntry() == 26125 && m_targets.getUnitTarget()->GetOwnerGUID() == m_caster->GetGUID()
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|| (m_targets.getUnitTarget()->getDeathState() == CORPSE
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&& m_targets.getUnitTarget()->GetDisplayId() == m_targets.getUnitTarget()->GetNativeDisplayId()
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&& m_targets.getUnitTarget()->GetTypeId()== TYPEID_UNIT
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&& !((Creature*)m_targets.getUnitTarget())->isDeadByDefault()
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&& !(m_targets.getUnitTarget()->GetCreatureTypeMask() & CREATURE_TYPEMASK_MECHANICAL_OR_ELEMENTAL))
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