*Rename some script functions (no real change).
--HG-- branch : trunk
This commit is contained in:
@@ -259,147 +259,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
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return NULL;
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}
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struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
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{
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const Unit* me;
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TargetDistanceOrder(const Unit* Target) : me(Target) {};
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// functor for operator ">"
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bool operator()(const Unit* _Left, const Unit* _Right) const
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{
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return (me->GetDistance(_Left) < me->GetDistance(_Right));
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}
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};
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Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly)
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{
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if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
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{
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std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
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if(m_threatlist.empty()) return NULL;
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std::list<Unit*> targetList;
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std::list<HostilReference*>::iterator itr = m_threatlist.begin();
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for(; itr!= m_threatlist.end(); ++itr)
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{
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Unit *target = (*itr)->getTarget();
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if(!target
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|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
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|| dist && !m_creature->IsWithinCombatRange(target, dist))
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{
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continue;
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}
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targetList.push_back(target);
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}
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if(position >= targetList.size())
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return NULL;
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targetList.sort(TargetDistanceOrder(m_creature));
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if(targetType == SELECT_TARGET_NEAREST)
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{
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std::list<Unit*>::iterator i = targetList.begin();
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advance(i, position);
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return *i;
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}
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else
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{
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std::list<Unit*>::reverse_iterator i = targetList.rbegin();
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advance(i, position);
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return *i;
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}
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}
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else
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{
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std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostilReference*>::iterator i;
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Unit *target;
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while(position < m_threatlist.size())
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{
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if(targetType == SELECT_TARGET_BOTTOMAGGRO)
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{
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i = m_threatlist.end();
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advance(i, - (int32)position - 1);
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}
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else
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{
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i = m_threatlist.begin();
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if(targetType == SELECT_TARGET_TOPAGGRO)
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advance(i, position);
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else // random
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advance(i, position + rand()%(m_threatlist.size() - position));
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}
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target = (*i)->getTarget();
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if(!target
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|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
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|| dist && !m_creature->IsWithinCombatRange(target, dist))
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{
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m_threatlist.erase(i);
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}
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else
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{
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return target;
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}
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}
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}
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return NULL;
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}
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void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly)
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{
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if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
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{
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std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
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if(m_threatlist.empty()) return;
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std::list<HostilReference*>::iterator itr = m_threatlist.begin();
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for(; itr!= m_threatlist.end(); ++itr)
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{
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Unit *target = (*itr)->getTarget();
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if(!target
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|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
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|| dist && !m_creature->IsWithinCombatRange(target, dist))
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{
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continue;
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}
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targetList.push_back(target);
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}
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targetList.sort(TargetDistanceOrder(m_creature));
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targetList.resize(num);
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if(targetType == SELECT_TARGET_FARTHEST)
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targetList.reverse();
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}
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else
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{
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std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
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std::list<HostilReference*>::iterator i;
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Unit *target;
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while(m_threatlist.size() && num)
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{
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if(targetType == SELECT_TARGET_BOTTOMAGGRO)
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{
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i = m_threatlist.end();
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--i;
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}
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else
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{
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i = m_threatlist.begin();
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if(targetType == SELECT_TARGET_RANDOM)
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advance(i, rand()%m_threatlist.size());
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}
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target = (*i)->getTarget();
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m_threatlist.erase(i);
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if(!target
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|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
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|| dist && !m_creature->IsWithinCombatRange(target, dist))
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{
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continue;
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}
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targetList.push_back(target);
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--num;
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}
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}
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}
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SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
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SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
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{
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//No target so we can't cast
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if (!Target)
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@@ -531,7 +391,7 @@ void FillSpellSummary()
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SpellEntry const* TempSpell;
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for (int i=0; i < GetSpellStore()->GetNumRows(); i++ )
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for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
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{
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SpellSummary[i].Effects = 0;
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SpellSummary[i].Targets = 0;
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@@ -541,7 +401,7 @@ void FillSpellSummary()
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if (!TempSpell)
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continue;
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for (int j=0; j<3; j++)
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for(uint32 j = 0; j < 3; ++j)
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{
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//Spell targets self
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if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
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@@ -802,10 +662,6 @@ void LoadOverridenDBCData()
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if(spellInfo = SPELL(41913))
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spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
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// Naxxramas : Sapphiron : Frost Breath Visual Effect
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//if(spellInfo = SPELL(30101))
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// spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST; // orig 18
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//temp, not needed in 310
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if(spellInfo = SPELL(28531))
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{
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@@ -227,13 +227,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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//Selects a unit from the creature's current aggro list
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Unit* SelectUnit(SelectAggroTarget target, uint32 position);
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Unit* SelectUnit(SelectAggroTarget target, uint32 position, float dist, bool playerOnly);
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void SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist, bool playerOnly);
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bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
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//Returns spells that meet the specified criteria from the creatures spell list
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SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
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SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
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//Checks if you can cast the specified spell
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bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
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+1
-1
@@ -262,7 +262,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
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if (HeroicMode && banish_Timer < diff)
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{
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Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,false);
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Unit *target = SelectTarget(SELECT_TARGET_RANDOM,0,30,false);
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if (target)
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{
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DoCast(target,SPELL_BANISH);
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@@ -118,7 +118,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
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// Murmur's Touch
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if (MurmursTouch_Timer < diff)
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{
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if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,80,true))
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if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,80,true))
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DoCast(target, SPELL_MURMURS_TOUCH);
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MurmursTouch_Timer = 25000 + rand()%10000;
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}else MurmursTouch_Timer -= diff;
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@@ -162,7 +162,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
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// Sonic Shock
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if(SonicShock_Timer < diff)
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{
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if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,20,false))
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if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,20,false))
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if(target->isAlive())
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DoCast(target, SPELL_SONIC_SHOCK);
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SonicShock_Timer = 10000+rand()%10000;
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@@ -785,7 +785,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
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case EVENT_PARASITIC_SHADOWFIEND:
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{
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if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 200, true))
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if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
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m_creature->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true);
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Timer[EVENT_PARASITIC_SHADOWFIEND] = 35000 + rand()%10000;
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}break;
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@@ -907,7 +907,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
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void ChargeCheck()
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{
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Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0, 200, false);
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Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
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if(target && (!m_creature->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE)))
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{
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m_creature->AddThreat(target, 5000000.0f);
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@@ -1765,7 +1765,7 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
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{
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if(!m_creature->getVictim())
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{
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true))
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if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
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AttackStart(target);
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else
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{
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@@ -1862,15 +1862,15 @@ void boss_illidan_stormrageAI::JustSummoned(Creature* summon)
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summon->setDeathState(JUST_DIED);
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return;
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}
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Unit *target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true);
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Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
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if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND)
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|| target->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
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target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true);
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target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
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if(target)
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summon->AI()->AttackStart(target);
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}break;
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case SHADOW_DEMON:
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if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
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if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
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{
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summon->AddThreat(target, 5000000.0f);
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summon->AI()->AttackStart(target);
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@@ -198,7 +198,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
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break;
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case EVENT_SWITCH_TARGET:
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if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true))
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if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
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{
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DoResetThreat();
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m_creature->AddThreat(target, 5000000.0f);
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@@ -208,7 +208,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
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break;
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case EVENT_VOLCANO:
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{
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
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if(!target) target = m_creature->getVictim();
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if(target)
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{
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@@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
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{
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//m_creature->CastSpell(m_creature, SPELL_NEEDLE_SPINE, true);
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std::list<Unit*> target;
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SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true);
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SelectTargetList(target, 3, SELECT_TARGET_RANDOM, 80, true);
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for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i)
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m_creature->CastSpell(*i, 39835, true);
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events.ScheduleEvent(EVENT_NEEDLE, 15000+rand()%10000, GCD_CAST);
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@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
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if(SwarmTimer < diff)
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{
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,100,true);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
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if(target)
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DoCast(target,SPELL_CARRION_SWARM);
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@@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
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{
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for(uint8 i=0;i<3;++i)
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{
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,100,true);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
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if(target)
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target->CastSpell(target,SPELL_SLEEP,true);
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}
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@@ -194,7 +194,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
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}else AuraTimer -= diff;
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if(InfernoTimer < diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_INFERNO);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,100,true), SPELL_INFERNO);
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InfernoTimer = 45000;
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switch(rand()%2)
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{
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@@ -140,13 +140,13 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
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if(RainTimer < diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,30,true), SPELL_RAIN_OF_FIRE);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,30,true), SPELL_RAIN_OF_FIRE);
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RainTimer = 20000+rand()%15000;
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}else RainTimer -= diff;
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if(DoomTimer < diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,1,100,true), SPELL_DOOM);//never on tank
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DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,100,true), SPELL_DOOM);//never on tank
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DoomTimer = 45000+rand()%5000;
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}else DoomTimer -= diff;
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@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
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if(CrippleTimer < diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE);
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CrippleTimer = 25000+rand()%5000;
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}else CrippleTimer -= diff;
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@@ -169,7 +169,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
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}else NovaTimer -= diff;
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if(IceboltTimer < diff)
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{
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DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,40,true), SPELL_ICEBOLT);
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DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,40,true), SPELL_ICEBOLT);
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IceboltTimer = 11000+rand()%20000;
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}else IceboltTimer -= diff;
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@@ -724,7 +724,7 @@ struct mob_necromancerAI : public hyjal_trashAI
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void JustSummoned(Creature* summon)
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{
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Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true);
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,30,true);
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if(target && summon)
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summon->Attack(target,false);
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summons.Summon(summon);
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+1
-1
@@ -322,7 +322,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
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if(WaterboltTimer < diff)
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{
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Unit* target = SelectUnit(SELECT_TARGET_NEAREST,0,14,true);
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Unit* target = SelectTarget(SELECT_TARGET_NEAREST,0,14,true);
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if(!target)
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{
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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+2
-2
@@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
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for(uint8 i = 0; i < 4; i++)
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{
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counter = 0;
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do{target = SelectUnit(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
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do{target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
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if(counter < Playercount)
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break;
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if(target) itr = list.find(target->GetGUID());
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@@ -272,7 +272,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
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for (int8 g = 0; g < 4; g++) //one unit cant cast more than one spell per update, so some players have to cast for us XD
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{
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counter = 0;
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do {globuletarget = SelectUnit(SELECT_TARGET_RANDOM, 0,50,true);
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do {globuletarget = SelectTarget(SELECT_TARGET_RANDOM, 0,50,true);
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if(globuletarget) itr = globulelist.find(globuletarget->GetGUID());
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if (counter > Playercount)
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break;
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+1
-1
@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI
|
||||
// Static Charge
|
||||
if(StaticCharge_Timer < diff)
|
||||
{
|
||||
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true))
|
||||
if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM,0,30,true))
|
||||
DoCast(target, SPELL_STATIC_CHARGE);
|
||||
StaticCharge_Timer = 10000;
|
||||
}else StaticCharge_Timer -= diff;
|
||||
|
||||
@@ -30,8 +30,9 @@ EndScriptData */
|
||||
|
||||
//Gothik
|
||||
#define SPELL_HARVESTSOUL 28679
|
||||
#define SPELL_SHADOWBOLT 29317
|
||||
#define H_SPELL_SHADOWBOLT 56405
|
||||
#define SPELL_SHADOWBOLT HEROIC(29317,56405)
|
||||
#define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
|
||||
|
||||
//Unrelenting Trainee
|
||||
#define SPELL_EAGLECLAW 30285
|
||||
#define SPELL_KNOCKDOWN_PASSIVE 6961
|
||||
|
||||
@@ -306,7 +306,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
case 2:{
|
||||
error_log("Summon Vapor case 2");
|
||||
Unit* target;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
|
||||
if(target)
|
||||
{
|
||||
@@ -331,7 +331,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
error_log("Summon Vapor case3");
|
||||
//m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support
|
||||
Unit* target;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
|
||||
if(target)
|
||||
{
|
||||
@@ -358,7 +358,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
break;
|
||||
case 5:{
|
||||
Unit* target;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
|
||||
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
|
||||
if(target)
|
||||
{
|
||||
@@ -471,7 +471,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
|
||||
Timer[EVENT_GAS_NOVA] = 20000 + rand()%5 * 1000;
|
||||
break;
|
||||
case EVENT_ENCAPSULATE:
|
||||
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true))
|
||||
if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
|
||||
{
|
||||
m_creature->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
|
||||
target->CastSpell(target, SPELL_ENCAPSULATE_EFFECT, true);// linked aura, need core patch to remove this hack
|
||||
|
||||
@@ -540,7 +540,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
|
||||
float x,y,z;
|
||||
Unit* target;
|
||||
for(uint8 z = 0; z < 6; ++z){
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
|
||||
}
|
||||
target->GetPosition(x,y,z);
|
||||
@@ -584,7 +584,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
|
||||
if(!m_creature->IsNonMeleeSpellCasted(false)){
|
||||
m_creature->RemoveAurasDueToSpell(SPELL_SOUL_FLAY);
|
||||
for(uint8 z = 0; z < 6; ++z){
|
||||
randomPlayer = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
randomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (!randomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
|
||||
}
|
||||
if(randomPlayer)DoCast(randomPlayer, SPELL_LEGION_LIGHTNING, false);
|
||||
@@ -658,7 +658,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
|
||||
case TIMER_ARMAGEDDON: //Phase 4
|
||||
Unit* target;
|
||||
for(uint8 z = 0; z < 6; ++z){
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
|
||||
}
|
||||
if(target){
|
||||
@@ -1199,7 +1199,7 @@ struct TRINITY_DLL_DECL mob_sinster_reflectionAI : public ScriptedAI
|
||||
Timer[1] = 4000;
|
||||
}
|
||||
if(Timer[2] < diff){
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SR_CURSE_OF_AGONY, true);
|
||||
DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SR_CURSE_OF_AGONY, true);
|
||||
Timer[2] = 3000;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
|
||||
@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_entropiusAI : public ScriptedAI
|
||||
m_creature->SummonCreature(CREATURE_DARK_FIENDS, x,y,z,o, TEMPSUMMON_CORPSE_DESPAWN, 0);
|
||||
break;
|
||||
}
|
||||
summoned->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM,0, 50, true));
|
||||
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
@@ -180,10 +180,10 @@ struct TRINITY_DLL_DECL boss_entropiusAI : public ScriptedAI
|
||||
}else EnrageTimer -= diff;
|
||||
|
||||
if(BlackHoleSummonTimer < diff){
|
||||
Unit* random = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
Unit* random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if(!random)return;
|
||||
DoCast(random, SPELL_DARKNESS_E, false);
|
||||
random = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
|
||||
if(!random)return;
|
||||
random->CastSpell(random, SPELL_BLACKHOLE, false);
|
||||
BlackHoleSummonTimer = 15000;
|
||||
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI
|
||||
summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false);
|
||||
break;
|
||||
}
|
||||
summoned->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM,0, 50, true));
|
||||
summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
|
||||
Summons.Summon(summoned);
|
||||
}
|
||||
|
||||
@@ -441,7 +441,7 @@ struct TRINITY_DLL_DECL npc_dark_fiendAI : public ScriptedAI
|
||||
if(!InAction){
|
||||
m_creature->clearUnitState(UNIT_STAT_STUNNED);
|
||||
DoCastAOE(SPELL_DARKFIEND_SKIN, false);
|
||||
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true));
|
||||
AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true));
|
||||
InAction = true;
|
||||
WaitTimer = 500;
|
||||
}else{
|
||||
|
||||
@@ -352,7 +352,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
|
||||
|
||||
if(Charge_Timer < diff)
|
||||
{
|
||||
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
|
||||
Unit *target= SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
|
||||
if(target)
|
||||
DoCast(target, SPELL_CHARGE);
|
||||
Charge_Timer = 30000;
|
||||
|
||||
@@ -230,7 +230,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
||||
if( Wrath_Timer < diff)
|
||||
{
|
||||
m_creature->InterruptNonMeleeSpells(false);
|
||||
DoCast(SelectUnit(SELECT_TARGET_RANDOM,1,100,true), SPELL_WRATH_OF_THE_ASTROMANCER, true);
|
||||
DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,100,true), SPELL_WRATH_OF_THE_ASTROMANCER, true);
|
||||
Wrath_Timer = 20000+rand()%5000;
|
||||
}else Wrath_Timer -= diff;
|
||||
|
||||
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
|
||||
|
||||
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
|
||||
if(target)
|
||||
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
|
||||
|
||||
@@ -804,7 +804,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
|
||||
if (FlameStrike_Timer < diff)
|
||||
{
|
||||
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true))
|
||||
if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true))
|
||||
DoCast(pUnit, SPELL_FLAME_STRIKE);
|
||||
|
||||
FlameStrike_Timer = 30000;
|
||||
@@ -816,7 +816,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
|
||||
for (uint32 i = 0; i < 3; i++)
|
||||
{
|
||||
|
||||
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true);
|
||||
Unit* target =SelectTarget(SELECT_TARGET_RANDOM, 1, 70, true);
|
||||
if(!target) target = m_creature->getVictim();
|
||||
debug_log("TSCR: Kael'Thas mind control not supported.");
|
||||
if(target)
|
||||
@@ -1080,7 +1080,7 @@ struct TRINITY_DLL_DECL boss_thaladred_the_darkenerAI : public advisorbase_ai
|
||||
//Gaze_Timer
|
||||
if(Gaze_Timer < diff)
|
||||
{
|
||||
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
|
||||
{
|
||||
DoResetThreat();
|
||||
if(target)
|
||||
|
||||
@@ -465,7 +465,7 @@ struct TRINITY_DLL_DECL boss_veknilashAI : public boss_twinemperorsAI
|
||||
|
||||
if (UpperCut_Timer < diff)
|
||||
{
|
||||
Unit* randomMelee = SelectUnit(SELECT_TARGET_RANDOM, 0, NOMINAL_MELEE_RANGE, true);
|
||||
Unit* randomMelee = SelectTarget(SELECT_TARGET_RANDOM, 0, NOMINAL_MELEE_RANGE, true);
|
||||
if (randomMelee)
|
||||
DoCast(randomMelee,SPELL_UPPERCUT);
|
||||
UpperCut_Timer = 15000+rand()%15000;
|
||||
@@ -560,7 +560,7 @@ struct TRINITY_DLL_DECL boss_veklorAI : public boss_twinemperorsAI
|
||||
if (Blizzard_Timer < diff)
|
||||
{
|
||||
Unit* target = NULL;
|
||||
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 45, true);
|
||||
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
|
||||
if (target)
|
||||
DoCast(target,SPELL_BLIZZARD);
|
||||
Blizzard_Timer = 15000+rand()%15000;
|
||||
@@ -569,7 +569,7 @@ struct TRINITY_DLL_DECL boss_veklorAI : public boss_twinemperorsAI
|
||||
if (ArcaneBurst_Timer < diff)
|
||||
{
|
||||
Unit *mvic;
|
||||
if ((mvic=SelectUnit(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))!=NULL)
|
||||
if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))!=NULL)
|
||||
{
|
||||
DoCast(mvic,SPELL_ARCANEBURST);
|
||||
ArcaneBurst_Timer = 5000;
|
||||
|
||||
@@ -297,7 +297,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
|
||||
}
|
||||
|
||||
if (ElectricalStorm_Timer < diff) {
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 50, true);
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
|
||||
if(!target)
|
||||
{
|
||||
EnterEvadeMode();
|
||||
|
||||
@@ -383,7 +383,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
|
||||
|
||||
if(SiphonSoul_Timer < diff)
|
||||
{
|
||||
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true);
|
||||
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
|
||||
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
|
||||
if(!target || !trigger)
|
||||
{
|
||||
|
||||
@@ -406,7 +406,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
|
||||
{
|
||||
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
|
||||
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
|
||||
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
|
||||
Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
|
||||
if(target)
|
||||
DoCast(target, SPELL_SURGE);
|
||||
Surge_Timer = 15000 + rand()%5000;
|
||||
|
||||
@@ -71,6 +71,8 @@ void CreatureAI::OnCharmed(bool apply)
|
||||
me->IsAIEnabled = false;
|
||||
}
|
||||
|
||||
AISpellInfoType *AISpellInfo;
|
||||
|
||||
void CreatureAI::DoZoneInCombat(Creature* creature)
|
||||
{
|
||||
if (!creature)
|
||||
@@ -151,6 +153,148 @@ void CreatureAI::EnterEvadeMode()
|
||||
me->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
|
||||
inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
|
||||
{
|
||||
if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
|
||||
return false;
|
||||
|
||||
if(dist && !me->IsWithinCombatRange(target, dist))
|
||||
return false;
|
||||
|
||||
if(aura)
|
||||
{
|
||||
if(aura > 0)
|
||||
{
|
||||
if(!target->HasAura(aura))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(target->HasAura(aura))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
|
||||
{
|
||||
const Unit * me;
|
||||
TargetDistanceOrder(const Unit* Target) : me(Target) {};
|
||||
// functor for operator ">"
|
||||
bool operator()(const Unit * _Left, const Unit * _Right) const
|
||||
{
|
||||
return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
|
||||
}
|
||||
};
|
||||
|
||||
Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
|
||||
{
|
||||
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
|
||||
{
|
||||
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
|
||||
if(position >= m_threatlist.size())
|
||||
return NULL;
|
||||
|
||||
std::list<Unit*> targetList;
|
||||
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
|
||||
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
|
||||
targetList.push_back((*itr)->getTarget());
|
||||
|
||||
if(position >= targetList.size())
|
||||
return NULL;
|
||||
|
||||
targetList.sort(TargetDistanceOrder(m_creature));
|
||||
|
||||
if(targetType == SELECT_TARGET_NEAREST)
|
||||
{
|
||||
std::list<Unit*>::iterator i = targetList.begin();
|
||||
advance(i, position);
|
||||
return *i;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
|
||||
advance(i, position);
|
||||
return *i;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
|
||||
std::list<HostilReference*>::iterator i;
|
||||
while(position < m_threatlist.size())
|
||||
{
|
||||
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
|
||||
{
|
||||
i = m_threatlist.end();
|
||||
advance(i, - (int32)position - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
i = m_threatlist.begin();
|
||||
if(targetType == SELECT_TARGET_TOPAGGRO)
|
||||
advance(i, position);
|
||||
else // random
|
||||
advance(i, position + rand()%(m_threatlist.size() - position));
|
||||
}
|
||||
|
||||
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
|
||||
return (*i)->getTarget();
|
||||
else
|
||||
m_threatlist.erase(i);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
|
||||
{
|
||||
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
|
||||
{
|
||||
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
|
||||
if(m_threatlist.empty())
|
||||
return;
|
||||
|
||||
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
|
||||
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
|
||||
targetList.push_back((*itr)->getTarget());
|
||||
|
||||
targetList.sort(TargetDistanceOrder(me));
|
||||
targetList.resize(num);
|
||||
if(targetType == SELECT_TARGET_FARTHEST)
|
||||
targetList.reverse();
|
||||
}
|
||||
else
|
||||
{
|
||||
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
|
||||
std::list<HostilReference*>::iterator i;
|
||||
while(!m_threatlist.empty() && num)
|
||||
{
|
||||
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
|
||||
{
|
||||
i = m_threatlist.end();
|
||||
--i;
|
||||
}
|
||||
else
|
||||
{
|
||||
i = m_threatlist.begin();
|
||||
if(targetType == SELECT_TARGET_RANDOM)
|
||||
advance(i, rand()%m_threatlist.size());
|
||||
}
|
||||
|
||||
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
|
||||
{
|
||||
targetList.push_back((*i)->getTarget());
|
||||
--num;
|
||||
}
|
||||
m_threatlist.erase(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
|
||||
{
|
||||
Creature *charmer = (Creature*)me->GetCharmer();
|
||||
|
||||
+33
-1
@@ -37,7 +37,7 @@ struct SpellEntry;
|
||||
#define VISIBILITY_RANGE 10000
|
||||
|
||||
//Spell targets used by SelectSpell
|
||||
enum SelectTarget
|
||||
enum SelectTargetType
|
||||
{
|
||||
SELECT_TARGET_DONTCARE = 0, //All target types allowed
|
||||
|
||||
@@ -77,6 +77,35 @@ enum SCEquip
|
||||
EQUIP_UNEQUIP = 0
|
||||
};
|
||||
|
||||
enum AITarget
|
||||
{
|
||||
AITARGET_SELF,
|
||||
AITARGET_VICTIM,
|
||||
AITARGET_ENEMY,
|
||||
AITARGET_ALLY,
|
||||
AITARGET_BUFF,
|
||||
AITARGET_DEBUFF,
|
||||
};
|
||||
|
||||
enum AICondition
|
||||
{
|
||||
AICOND_AGGRO,
|
||||
AICOND_COMBAT,
|
||||
AICOND_DIE,
|
||||
};
|
||||
|
||||
#define AI_DEFAULT_COOLDOWN 5000
|
||||
|
||||
struct AISpellInfoType
|
||||
{
|
||||
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT), cooldown(AI_DEFAULT_COOLDOWN) {}
|
||||
AITarget target;
|
||||
AICondition condition;
|
||||
uint32 cooldown;
|
||||
};
|
||||
|
||||
extern AISpellInfoType *AISpellInfo;
|
||||
|
||||
class EventMap : private std::map<uint32, uint32>
|
||||
{
|
||||
private:
|
||||
@@ -273,6 +302,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
|
||||
|
||||
// Pointer to controlled by AI creature
|
||||
//Creature* const m_creature;
|
||||
|
||||
Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
|
||||
void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
|
||||
};
|
||||
|
||||
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
|
||||
|
||||
@@ -1194,6 +1194,14 @@ float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z)
|
||||
return dx*dx + dy*dy + dz*dz;
|
||||
}
|
||||
|
||||
float WorldObject::GetDistanceSq(const WorldObject *obj) const
|
||||
{
|
||||
float dx = GetPositionX() - obj->GetPositionX();
|
||||
float dy = GetPositionY() - obj->GetPositionY();
|
||||
float dz = GetPositionZ() - obj->GetPositionZ();
|
||||
return dx*dx + dy*dy + dz*dz;
|
||||
}
|
||||
|
||||
float WorldObject::GetDistance2d(const WorldObject* obj) const
|
||||
{
|
||||
float dx = GetPositionX() - obj->GetPositionX();
|
||||
|
||||
@@ -463,6 +463,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
||||
float GetDistance( const WorldObject* obj ) const;
|
||||
float GetDistance(const float x, const float y, const float z) const;
|
||||
float GetDistanceSq(const float &x, const float &y, const float &z) const;
|
||||
float GetDistanceSq(const WorldObject *obj) const;
|
||||
float GetDistance2d(const WorldObject* obj) const;
|
||||
float GetDistance2d(const float x, const float y) const;
|
||||
float GetExactDistance2d(const float x, const float y) const;
|
||||
|
||||
+2
-2
@@ -413,7 +413,7 @@ void Unit::resetAttackTimer(WeaponAttackType type)
|
||||
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
|
||||
}
|
||||
|
||||
bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
|
||||
bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
|
||||
{
|
||||
if (!obj || !IsInMap(obj)) return false;
|
||||
|
||||
@@ -428,7 +428,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
|
||||
return distsq < maxdist * maxdist;
|
||||
}
|
||||
|
||||
bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const
|
||||
bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
|
||||
{
|
||||
if (!obj || !IsInMap(obj)) return false;
|
||||
|
||||
|
||||
+2
-2
@@ -940,8 +940,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
|
||||
void SetCanDualWield(bool value) { m_canDualWield = value; }
|
||||
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
|
||||
float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
|
||||
bool IsWithinCombatRange(Unit *obj, float dist2compare) const;
|
||||
bool IsWithinMeleeRange(Unit *obj, float dist = MELEE_RANGE) const;
|
||||
bool IsWithinCombatRange(const Unit *obj, float dist2compare) const;
|
||||
bool IsWithinMeleeRange(const Unit *obj, float dist = MELEE_RANGE) const;
|
||||
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
|
||||
uint32 m_extraAttacks;
|
||||
bool m_canDualWield;
|
||||
|
||||
Reference in New Issue
Block a user