*Rename some script functions (no real change).

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-10 14:29:28 -05:00
parent c153f7f272
commit 40a8e6d3ab
31 changed files with 246 additions and 206 deletions
+3 -147
View File
@@ -259,147 +259,7 @@ Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position)
return NULL; return NULL;
} }
struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
{
const Unit* me;
TargetDistanceOrder(const Unit* Target) : me(Target) {};
// functor for operator ">"
bool operator()(const Unit* _Left, const Unit* _Right) const
{
return (me->GetDistance(_Left) < me->GetDistance(_Right));
}
};
Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
if(m_threatlist.empty()) return NULL;
std::list<Unit*> targetList;
std::list<HostilReference*>::iterator itr = m_threatlist.begin();
for(; itr!= m_threatlist.end(); ++itr)
{
Unit *target = (*itr)->getTarget();
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
targetList.push_back(target);
}
if(position >= targetList.size())
return NULL;
targetList.sort(TargetDistanceOrder(m_creature));
if(targetType == SELECT_TARGET_NEAREST)
{
std::list<Unit*>::iterator i = targetList.begin();
advance(i, position);
return *i;
}
else
{
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
advance(i, position);
return *i;
}
}
else
{
std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
Unit *target;
while(position < m_threatlist.size())
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
advance(i, - (int32)position - 1);
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
advance(i, position + rand()%(m_threatlist.size() - position));
}
target = (*i)->getTarget();
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
m_threatlist.erase(i);
}
else
{
return target;
}
}
}
return NULL;
}
void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
if(m_threatlist.empty()) return;
std::list<HostilReference*>::iterator itr = m_threatlist.begin();
for(; itr!= m_threatlist.end(); ++itr)
{
Unit *target = (*itr)->getTarget();
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
targetList.push_back(target);
}
targetList.sort(TargetDistanceOrder(m_creature));
targetList.resize(num);
if(targetType == SELECT_TARGET_FARTHEST)
targetList.reverse();
}
else
{
std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
Unit *target;
while(m_threatlist.size() && num)
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
--i;
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_RANDOM)
advance(i, rand()%m_threatlist.size());
}
target = (*i)->getTarget();
m_threatlist.erase(i);
if(!target
|| playerOnly && target->GetTypeId() != TYPEID_PLAYER
|| dist && !m_creature->IsWithinCombatRange(target, dist))
{
continue;
}
targetList.push_back(target);
--num;
}
}
}
SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects)
{ {
//No target so we can't cast //No target so we can't cast
if (!Target) if (!Target)
@@ -531,7 +391,7 @@ void FillSpellSummary()
SpellEntry const* TempSpell; SpellEntry const* TempSpell;
for (int i=0; i < GetSpellStore()->GetNumRows(); i++ ) for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
{ {
SpellSummary[i].Effects = 0; SpellSummary[i].Effects = 0;
SpellSummary[i].Targets = 0; SpellSummary[i].Targets = 0;
@@ -541,7 +401,7 @@ void FillSpellSummary()
if (!TempSpell) if (!TempSpell)
continue; continue;
for (int j=0; j<3; j++) for(uint32 j = 0; j < 3; ++j)
{ {
//Spell targets self //Spell targets self
if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER ) if ( TempSpell->EffectImplicitTargetA[j] == TARGET_UNIT_CASTER )
@@ -802,10 +662,6 @@ void LoadOverridenDBCData()
if(spellInfo = SPELL(41913)) if(spellInfo = SPELL(41913))
spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends spellInfo->EffectApplyAuraName[0] = 4; // proc debuff, and summon infinite fiends
// Naxxramas : Sapphiron : Frost Breath Visual Effect
//if(spellInfo = SPELL(30101))
// spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DEST; // orig 18
//temp, not needed in 310 //temp, not needed in 310
if(spellInfo = SPELL(28531)) if(spellInfo = SPELL(28531))
{ {
+1 -3
View File
@@ -227,13 +227,11 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
//Selects a unit from the creature's current aggro list //Selects a unit from the creature's current aggro list
Unit* SelectUnit(SelectAggroTarget target, uint32 position); Unit* SelectUnit(SelectAggroTarget target, uint32 position);
Unit* SelectUnit(SelectAggroTarget target, uint32 position, float dist, bool playerOnly);
void SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist, bool playerOnly);
bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; } bool HealthBelowPct(uint32 pct) const { return me->GetHealth() * 100 < m_creature->GetMaxHealth() * pct; }
//Returns spells that meet the specified criteria from the creatures spell list //Returns spells that meet the specified criteria from the creatures spell list
SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect); SpellEntry const* SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTargetType Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effect);
//Checks if you can cast the specified spell //Checks if you can cast the specified spell
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false); bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered = false);
@@ -262,7 +262,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
if (HeroicMode && banish_Timer < diff) if (HeroicMode && banish_Timer < diff)
{ {
Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,false); Unit *target = SelectTarget(SELECT_TARGET_RANDOM,0,30,false);
if (target) if (target)
{ {
DoCast(target,SPELL_BANISH); DoCast(target,SPELL_BANISH);
@@ -118,7 +118,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
// Murmur's Touch // Murmur's Touch
if (MurmursTouch_Timer < diff) if (MurmursTouch_Timer < diff)
{ {
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,80,true)) if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,80,true))
DoCast(target, SPELL_MURMURS_TOUCH); DoCast(target, SPELL_MURMURS_TOUCH);
MurmursTouch_Timer = 25000 + rand()%10000; MurmursTouch_Timer = 25000 + rand()%10000;
}else MurmursTouch_Timer -= diff; }else MurmursTouch_Timer -= diff;
@@ -162,7 +162,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
// Sonic Shock // Sonic Shock
if(SonicShock_Timer < diff) if(SonicShock_Timer < diff)
{ {
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,20,false)) if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,20,false))
if(target->isAlive()) if(target->isAlive())
DoCast(target, SPELL_SONIC_SHOCK); DoCast(target, SPELL_SONIC_SHOCK);
SonicShock_Timer = 10000+rand()%10000; SonicShock_Timer = 10000+rand()%10000;
@@ -785,7 +785,7 @@ struct TRINITY_DLL_DECL boss_illidan_stormrageAI : public ScriptedAI
case EVENT_PARASITIC_SHADOWFIEND: case EVENT_PARASITIC_SHADOWFIEND:
{ {
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 200, true)) if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 200, true))
m_creature->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true); m_creature->CastSpell(target, SPELL_PARASITIC_SHADOWFIEND, true);
Timer[EVENT_PARASITIC_SHADOWFIEND] = 35000 + rand()%10000; Timer[EVENT_PARASITIC_SHADOWFIEND] = 35000 + rand()%10000;
}break; }break;
@@ -907,7 +907,7 @@ struct TRINITY_DLL_DECL flame_of_azzinothAI : public ScriptedAI
void ChargeCheck() void ChargeCheck()
{ {
Unit* target = SelectUnit(SELECT_TARGET_FARTHEST, 0, 200, false); Unit* target = SelectTarget(SELECT_TARGET_FARTHEST, 0, 200, false);
if(target && (!m_creature->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE))) if(target && (!m_creature->IsWithinCombatRange(target, FLAME_CHARGE_DISTANCE)))
{ {
m_creature->AddThreat(target, 5000000.0f); m_creature->AddThreat(target, 5000000.0f);
@@ -1765,7 +1765,7 @@ struct TRINITY_DLL_DECL mob_parasitic_shadowfiendAI : public ScriptedAI
{ {
if(!m_creature->getVictim()) if(!m_creature->getVictim())
{ {
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true)) if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true))
AttackStart(target); AttackStart(target);
else else
{ {
@@ -1862,15 +1862,15 @@ void boss_illidan_stormrageAI::JustSummoned(Creature* summon)
summon->setDeathState(JUST_DIED); summon->setDeathState(JUST_DIED);
return; return;
} }
Unit *target = SelectUnit(SELECT_TARGET_TOPAGGRO, 0, 999, true); Unit *target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND) if(!target || target->HasAura(SPELL_PARASITIC_SHADOWFIEND)
|| target->HasAura(SPELL_PARASITIC_SHADOWFIEND2)) || target->HasAura(SPELL_PARASITIC_SHADOWFIEND2))
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
if(target) if(target)
summon->AI()->AttackStart(target); summon->AI()->AttackStart(target);
}break; }break;
case SHADOW_DEMON: case SHADOW_DEMON:
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players. if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true)) // only on players.
{ {
summon->AddThreat(target, 5000000.0f); summon->AddThreat(target, 5000000.0f);
summon->AI()->AttackStart(target); summon->AI()->AttackStart(target);
@@ -198,7 +198,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE); events.ScheduleEvent(EVENT_HATEFUL_STRIKE, 5000, GCD_CAST, PHASE_STRIKE);
break; break;
case EVENT_SWITCH_TARGET: case EVENT_SWITCH_TARGET:
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true)) if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
{ {
DoResetThreat(); DoResetThreat();
m_creature->AddThreat(target, 5000000.0f); m_creature->AddThreat(target, 5000000.0f);
@@ -208,7 +208,7 @@ struct TRINITY_DLL_DECL boss_supremusAI : public ScriptedAI
break; break;
case EVENT_VOLCANO: case EVENT_VOLCANO:
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 999, true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 999, true);
if(!target) target = m_creature->getVictim(); if(!target) target = m_creature->getVictim();
if(target) if(target)
{ {
@@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL boss_najentusAI : public ScriptedAI
{ {
//m_creature->CastSpell(m_creature, SPELL_NEEDLE_SPINE, true); //m_creature->CastSpell(m_creature, SPELL_NEEDLE_SPINE, true);
std::list<Unit*> target; std::list<Unit*> target;
SelectUnitList(target, 3, SELECT_TARGET_RANDOM, 80, true); SelectTargetList(target, 3, SELECT_TARGET_RANDOM, 80, true);
for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i) for(std::list<Unit*>::iterator i = target.begin(); i != target.end(); ++i)
m_creature->CastSpell(*i, 39835, true); m_creature->CastSpell(*i, 39835, true);
events.ScheduleEvent(EVENT_NEEDLE, 15000+rand()%10000, GCD_CAST); events.ScheduleEvent(EVENT_NEEDLE, 15000+rand()%10000, GCD_CAST);
@@ -148,7 +148,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
if(SwarmTimer < diff) if(SwarmTimer < diff)
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,100,true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
if(target) if(target)
DoCast(target,SPELL_CARRION_SWARM); DoCast(target,SPELL_CARRION_SWARM);
@@ -170,7 +170,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
{ {
for(uint8 i=0;i<3;++i) for(uint8 i=0;i<3;++i)
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,100,true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,100,true);
if(target) if(target)
target->CastSpell(target,SPELL_SLEEP,true); target->CastSpell(target,SPELL_SLEEP,true);
} }
@@ -194,7 +194,7 @@ struct TRINITY_DLL_DECL boss_anetheronAI : public hyjal_trashAI
}else AuraTimer -= diff; }else AuraTimer -= diff;
if(InfernoTimer < diff) if(InfernoTimer < diff)
{ {
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_INFERNO); DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,100,true), SPELL_INFERNO);
InfernoTimer = 45000; InfernoTimer = 45000;
switch(rand()%2) switch(rand()%2)
{ {
@@ -140,13 +140,13 @@ struct TRINITY_DLL_DECL boss_azgalorAI : public hyjal_trashAI
if(RainTimer < diff) if(RainTimer < diff)
{ {
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,30,true), SPELL_RAIN_OF_FIRE); DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,30,true), SPELL_RAIN_OF_FIRE);
RainTimer = 20000+rand()%15000; RainTimer = 20000+rand()%15000;
}else RainTimer -= diff; }else RainTimer -= diff;
if(DoomTimer < diff) if(DoomTimer < diff)
{ {
DoCast(SelectUnit(SELECT_TARGET_RANDOM,1,100,true), SPELL_DOOM);//never on tank DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,100,true), SPELL_DOOM);//never on tank
DoomTimer = 45000+rand()%5000; DoomTimer = 45000+rand()%5000;
}else DoomTimer -= diff; }else DoomTimer -= diff;
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL mob_lesser_doomguardAI : public hyjal_trashAI
if(CrippleTimer < diff) if(CrippleTimer < diff)
{ {
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE); DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,100,true), SPELL_CRIPPLE);
CrippleTimer = 25000+rand()%5000; CrippleTimer = 25000+rand()%5000;
}else CrippleTimer -= diff; }else CrippleTimer -= diff;
@@ -169,7 +169,7 @@ struct TRINITY_DLL_DECL boss_rage_winterchillAI : public hyjal_trashAI
}else NovaTimer -= diff; }else NovaTimer -= diff;
if(IceboltTimer < diff) if(IceboltTimer < diff)
{ {
DoCast(SelectUnit(SELECT_TARGET_RANDOM,0,40,true), SPELL_ICEBOLT); DoCast(SelectTarget(SELECT_TARGET_RANDOM,0,40,true), SPELL_ICEBOLT);
IceboltTimer = 11000+rand()%20000; IceboltTimer = 11000+rand()%20000;
}else IceboltTimer -= diff; }else IceboltTimer -= diff;
@@ -724,7 +724,7 @@ struct mob_necromancerAI : public hyjal_trashAI
void JustSummoned(Creature* summon) void JustSummoned(Creature* summon)
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0,30,true);
if(target && summon) if(target && summon)
summon->Attack(target,false); summon->Attack(target,false);
summons.Summon(summon); summons.Summon(summon);
@@ -322,7 +322,7 @@ struct TRINITY_DLL_DECL boss_the_lurker_belowAI : public Scripted_NoMovementAI
if(WaterboltTimer < diff) if(WaterboltTimer < diff)
{ {
Unit* target = SelectUnit(SELECT_TARGET_NEAREST,0,14,true); Unit* target = SelectTarget(SELECT_TARGET_NEAREST,0,14,true);
if(!target) if(!target)
{ {
target = SelectUnit(SELECT_TARGET_RANDOM,0); target = SelectUnit(SELECT_TARGET_RANDOM,0);
@@ -235,7 +235,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
for(uint8 i = 0; i < 4; i++) for(uint8 i = 0; i < 4; i++)
{ {
counter = 0; counter = 0;
do{target = SelectUnit(SELECT_TARGET_RANDOM, 1, 50, true); //target players only do{target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
if(counter < Playercount) if(counter < Playercount)
break; break;
if(target) itr = list.find(target->GetGUID()); if(target) itr = list.find(target->GetGUID());
@@ -272,7 +272,7 @@ struct TRINITY_DLL_DECL boss_morogrim_tidewalkerAI : public ScriptedAI
for (int8 g = 0; g < 4; g++) //one unit cant cast more than one spell per update, so some players have to cast for us XD for (int8 g = 0; g < 4; g++) //one unit cant cast more than one spell per update, so some players have to cast for us XD
{ {
counter = 0; counter = 0;
do {globuletarget = SelectUnit(SELECT_TARGET_RANDOM, 0,50,true); do {globuletarget = SelectTarget(SELECT_TARGET_RANDOM, 0,50,true);
if(globuletarget) itr = globulelist.find(globuletarget->GetGUID()); if(globuletarget) itr = globulelist.find(globuletarget->GetGUID());
if (counter > Playercount) if (counter > Playercount)
break; break;
@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_the_black_stalkerAI : public ScriptedAI
// Static Charge // Static Charge
if(StaticCharge_Timer < diff) if(StaticCharge_Timer < diff)
{ {
if(Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,true)) if(Unit *target = SelectTarget(SELECT_TARGET_RANDOM,0,30,true))
DoCast(target, SPELL_STATIC_CHARGE); DoCast(target, SPELL_STATIC_CHARGE);
StaticCharge_Timer = 10000; StaticCharge_Timer = 10000;
}else StaticCharge_Timer -= diff; }else StaticCharge_Timer -= diff;
@@ -30,8 +30,9 @@ EndScriptData */
//Gothik //Gothik
#define SPELL_HARVESTSOUL 28679 #define SPELL_HARVESTSOUL 28679
#define SPELL_SHADOWBOLT 29317 #define SPELL_SHADOWBOLT HEROIC(29317,56405)
#define H_SPELL_SHADOWBOLT 56405 #define SPELL_SOUL_SIPHON 43591 // cannot find the correct spell
//Unrelenting Trainee //Unrelenting Trainee
#define SPELL_EAGLECLAW 30285 #define SPELL_EAGLECLAW 30285
#define SPELL_KNOCKDOWN_PASSIVE 6961 #define SPELL_KNOCKDOWN_PASSIVE 6961
@@ -306,7 +306,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
case 2:{ case 2:{
error_log("Summon Vapor case 2"); error_log("Summon Vapor case 2");
Unit* target; Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target) if(target)
{ {
@@ -331,7 +331,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
error_log("Summon Vapor case3"); error_log("Summon Vapor case3");
//m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support //m_creature->CastSpell(m_creature, SPELL_VAPOR_SELECT); need core support
Unit* target; Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target) if(target)
{ {
@@ -358,7 +358,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
break; break;
case 5:{ case 5:{
Unit* target; Unit* target;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true);
if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID)); if(!target) target = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_PLAYER_GUID));
if(target) if(target)
{ {
@@ -471,7 +471,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
Timer[EVENT_GAS_NOVA] = 20000 + rand()%5 * 1000; Timer[EVENT_GAS_NOVA] = 20000 + rand()%5 * 1000;
break; break;
case EVENT_ENCAPSULATE: case EVENT_ENCAPSULATE:
if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 150, true)) if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150, true))
{ {
m_creature->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false); m_creature->CastSpell(target, SPELL_ENCAPSULATE_CHANNEL, false);
target->CastSpell(target, SPELL_ENCAPSULATE_EFFECT, true);// linked aura, need core patch to remove this hack target->CastSpell(target, SPELL_ENCAPSULATE_EFFECT, true);// linked aura, need core patch to remove this hack
@@ -540,7 +540,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
float x,y,z; float x,y,z;
Unit* target; Unit* target;
for(uint8 z = 0; z < 6; ++z){ for(uint8 z = 0; z < 6; ++z){
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
} }
target->GetPosition(x,y,z); target->GetPosition(x,y,z);
@@ -584,7 +584,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
if(!m_creature->IsNonMeleeSpellCasted(false)){ if(!m_creature->IsNonMeleeSpellCasted(false)){
m_creature->RemoveAurasDueToSpell(SPELL_SOUL_FLAY); m_creature->RemoveAurasDueToSpell(SPELL_SOUL_FLAY);
for(uint8 z = 0; z < 6; ++z){ for(uint8 z = 0; z < 6; ++z){
randomPlayer = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true); randomPlayer = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!randomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; if (!randomPlayer->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
} }
if(randomPlayer)DoCast(randomPlayer, SPELL_LEGION_LIGHTNING, false); if(randomPlayer)DoCast(randomPlayer, SPELL_LEGION_LIGHTNING, false);
@@ -658,7 +658,7 @@ struct TRINITY_DLL_DECL boss_kiljaedenAI : public Scripted_NoMovementAI
case TIMER_ARMAGEDDON: //Phase 4 case TIMER_ARMAGEDDON: //Phase 4
Unit* target; Unit* target;
for(uint8 z = 0; z < 6; ++z){ for(uint8 z = 0; z < 6; ++z){
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break; if (!target->HasAura(SPELL_VENGEANCE_OF_THE_BLUE_FLIGHT,0)) break;
} }
if(target){ if(target){
@@ -1199,7 +1199,7 @@ struct TRINITY_DLL_DECL mob_sinster_reflectionAI : public ScriptedAI
Timer[1] = 4000; Timer[1] = 4000;
} }
if(Timer[2] < diff){ if(Timer[2] < diff){
DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SR_CURSE_OF_AGONY, true); DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SR_CURSE_OF_AGONY, true);
Timer[2] = 3000; Timer[2] = 3000;
} }
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
@@ -155,7 +155,7 @@ struct TRINITY_DLL_DECL boss_entropiusAI : public ScriptedAI
m_creature->SummonCreature(CREATURE_DARK_FIENDS, x,y,z,o, TEMPSUMMON_CORPSE_DESPAWN, 0); m_creature->SummonCreature(CREATURE_DARK_FIENDS, x,y,z,o, TEMPSUMMON_CORPSE_DESPAWN, 0);
break; break;
} }
summoned->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM,0, 50, true)); summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
Summons.Summon(summoned); Summons.Summon(summoned);
} }
@@ -180,10 +180,10 @@ struct TRINITY_DLL_DECL boss_entropiusAI : public ScriptedAI
}else EnrageTimer -= diff; }else EnrageTimer -= diff;
if(BlackHoleSummonTimer < diff){ if(BlackHoleSummonTimer < diff){
Unit* random = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true); Unit* random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if(!random)return; if(!random)return;
DoCast(random, SPELL_DARKNESS_E, false); DoCast(random, SPELL_DARKNESS_E, false);
random = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true); random = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
if(!random)return; if(!random)return;
random->CastSpell(random, SPELL_BLACKHOLE, false); random->CastSpell(random, SPELL_BLACKHOLE, false);
BlackHoleSummonTimer = 15000; BlackHoleSummonTimer = 15000;
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_muruAI : public Scripted_NoMovementAI
summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false); summoned->CastSpell(summoned,SPELL_DARKFIEND_VISUAL,false);
break; break;
} }
summoned->AI()->AttackStart(SelectUnit(SELECT_TARGET_RANDOM,0, 50, true)); summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM,0, 50, true));
Summons.Summon(summoned); Summons.Summon(summoned);
} }
@@ -441,7 +441,7 @@ struct TRINITY_DLL_DECL npc_dark_fiendAI : public ScriptedAI
if(!InAction){ if(!InAction){
m_creature->clearUnitState(UNIT_STAT_STUNNED); m_creature->clearUnitState(UNIT_STAT_STUNNED);
DoCastAOE(SPELL_DARKFIEND_SKIN, false); DoCastAOE(SPELL_DARKFIEND_SKIN, false);
AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true)); AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true));
InAction = true; InAction = true;
WaitTimer = 500; WaitTimer = 500;
}else{ }else{
@@ -352,7 +352,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff) if(Charge_Timer < diff)
{ {
Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true); Unit *target= SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
if(target) if(target)
DoCast(target, SPELL_CHARGE); DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000; Charge_Timer = 30000;
@@ -230,7 +230,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
if( Wrath_Timer < diff) if( Wrath_Timer < diff)
{ {
m_creature->InterruptNonMeleeSpells(false); m_creature->InterruptNonMeleeSpells(false);
DoCast(SelectUnit(SELECT_TARGET_RANDOM,1,100,true), SPELL_WRATH_OF_THE_ASTROMANCER, true); DoCast(SelectTarget(SELECT_TARGET_RANDOM,1,100,true), SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000; Wrath_Timer = 20000+rand()%5000;
}else Wrath_Timer -= diff; }else Wrath_Timer -= diff;
@@ -260,7 +260,7 @@ struct TRINITY_DLL_DECL boss_high_astromancer_solarianAI : public ScriptedAI
if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank if (MarkOfTheAstromancer_Timer < diff) //A debuff that lasts for 5 seconds, cast several times each phase on a random raid member, but not the main tank
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1, 100, true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);
if(target) if(target)
DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER); DoCast(target, SPELL_MARK_OF_THE_ASTROMANCER);
else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER); else DoCast(m_creature->getVictim(), SPELL_MARK_OF_THE_ASTROMANCER);
@@ -804,7 +804,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
if (FlameStrike_Timer < diff) if (FlameStrike_Timer < diff)
{ {
if (Unit* pUnit = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true)) if (Unit* pUnit = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true))
DoCast(pUnit, SPELL_FLAME_STRIKE); DoCast(pUnit, SPELL_FLAME_STRIKE);
FlameStrike_Timer = 30000; FlameStrike_Timer = 30000;
@@ -816,7 +816,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
for (uint32 i = 0; i < 3; i++) for (uint32 i = 0; i < 3; i++)
{ {
Unit* target =SelectUnit(SELECT_TARGET_RANDOM, 1, 70, true); Unit* target =SelectTarget(SELECT_TARGET_RANDOM, 1, 70, true);
if(!target) target = m_creature->getVictim(); if(!target) target = m_creature->getVictim();
debug_log("TSCR: Kael'Thas mind control not supported."); debug_log("TSCR: Kael'Thas mind control not supported.");
if(target) if(target)
@@ -1080,7 +1080,7 @@ struct TRINITY_DLL_DECL boss_thaladred_the_darkenerAI : public advisorbase_ai
//Gaze_Timer //Gaze_Timer
if(Gaze_Timer < diff) if(Gaze_Timer < diff)
{ {
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 100, true)) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
{ {
DoResetThreat(); DoResetThreat();
if(target) if(target)
@@ -465,7 +465,7 @@ struct TRINITY_DLL_DECL boss_veknilashAI : public boss_twinemperorsAI
if (UpperCut_Timer < diff) if (UpperCut_Timer < diff)
{ {
Unit* randomMelee = SelectUnit(SELECT_TARGET_RANDOM, 0, NOMINAL_MELEE_RANGE, true); Unit* randomMelee = SelectTarget(SELECT_TARGET_RANDOM, 0, NOMINAL_MELEE_RANGE, true);
if (randomMelee) if (randomMelee)
DoCast(randomMelee,SPELL_UPPERCUT); DoCast(randomMelee,SPELL_UPPERCUT);
UpperCut_Timer = 15000+rand()%15000; UpperCut_Timer = 15000+rand()%15000;
@@ -560,7 +560,7 @@ struct TRINITY_DLL_DECL boss_veklorAI : public boss_twinemperorsAI
if (Blizzard_Timer < diff) if (Blizzard_Timer < diff)
{ {
Unit* target = NULL; Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM, 0, 45, true); target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45, true);
if (target) if (target)
DoCast(target,SPELL_BLIZZARD); DoCast(target,SPELL_BLIZZARD);
Blizzard_Timer = 15000+rand()%15000; Blizzard_Timer = 15000+rand()%15000;
@@ -569,7 +569,7 @@ struct TRINITY_DLL_DECL boss_veklorAI : public boss_twinemperorsAI
if (ArcaneBurst_Timer < diff) if (ArcaneBurst_Timer < diff)
{ {
Unit *mvic; Unit *mvic;
if ((mvic=SelectUnit(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))!=NULL) if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))!=NULL)
{ {
DoCast(mvic,SPELL_ARCANEBURST); DoCast(mvic,SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000; ArcaneBurst_Timer = 5000;
@@ -297,7 +297,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
} }
if (ElectricalStorm_Timer < diff) { if (ElectricalStorm_Timer < diff) {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 50, true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
if(!target) if(!target)
{ {
EnterEvadeMode(); EnterEvadeMode();
@@ -383,7 +383,7 @@ struct TRINITY_DLL_DECL boss_hex_lord_malacrassAI : public ScriptedAI
if(SiphonSoul_Timer < diff) if(SiphonSoul_Timer < diff)
{ {
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0, 70, true); Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 70, true);
Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000); Unit *trigger = DoSpawnCreature(MOB_TEMP_TRIGGER, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN, 30000);
if(!target || !trigger) if(!target || !trigger)
{ {
@@ -406,7 +406,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{ {
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL); DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE); DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true); Unit *target = SelectTarget(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
if(target) if(target)
DoCast(target, SPELL_SURGE); DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000; Surge_Timer = 15000 + rand()%5000;
+144
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@@ -71,6 +71,8 @@ void CreatureAI::OnCharmed(bool apply)
me->IsAIEnabled = false; me->IsAIEnabled = false;
} }
AISpellInfoType *AISpellInfo;
void CreatureAI::DoZoneInCombat(Creature* creature) void CreatureAI::DoZoneInCombat(Creature* creature)
{ {
if (!creature) if (!creature)
@@ -151,6 +153,148 @@ void CreatureAI::EnterEvadeMode()
me->GetMotionMaster()->MoveTargetedHome(); me->GetMotionMaster()->MoveTargetedHome();
} }
inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
{
if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if(dist && !me->IsWithinCombatRange(target, dist))
return false;
if(aura)
{
if(aura > 0)
{
if(!target->HasAura(aura))
return false;
}
else
{
if(target->HasAura(aura))
return false;
}
}
return true;
}
struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
{
const Unit * me;
TargetDistanceOrder(const Unit* Target) : me(Target) {};
// functor for operator ">"
bool operator()(const Unit * _Left, const Unit * _Right) const
{
return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
}
};
Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
if(position >= m_threatlist.size())
return NULL;
std::list<Unit*> targetList;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
if(position >= targetList.size())
return NULL;
targetList.sort(TargetDistanceOrder(m_creature));
if(targetType == SELECT_TARGET_NEAREST)
{
std::list<Unit*>::iterator i = targetList.begin();
advance(i, position);
return *i;
}
else
{
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
advance(i, position);
return *i;
}
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(position < m_threatlist.size())
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
advance(i, - (int32)position - 1);
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
advance(i, position + rand()%(m_threatlist.size() - position));
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
return (*i)->getTarget();
else
m_threatlist.erase(i);
}
}
return NULL;
}
void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
if(m_threatlist.empty())
return;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
targetList.sort(TargetDistanceOrder(me));
targetList.resize(num);
if(targetType == SELECT_TARGET_FARTHEST)
targetList.reverse();
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(!m_threatlist.empty() && num)
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
--i;
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_RANDOM)
advance(i, rand()%m_threatlist.size());
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
{
targetList.push_back((*i)->getTarget());
--num;
}
m_threatlist.erase(i);
}
}
}
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{ {
Creature *charmer = (Creature*)me->GetCharmer(); Creature *charmer = (Creature*)me->GetCharmer();
+33 -1
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@@ -37,7 +37,7 @@ struct SpellEntry;
#define VISIBILITY_RANGE 10000 #define VISIBILITY_RANGE 10000
//Spell targets used by SelectSpell //Spell targets used by SelectSpell
enum SelectTarget enum SelectTargetType
{ {
SELECT_TARGET_DONTCARE = 0, //All target types allowed SELECT_TARGET_DONTCARE = 0, //All target types allowed
@@ -77,6 +77,35 @@ enum SCEquip
EQUIP_UNEQUIP = 0 EQUIP_UNEQUIP = 0
}; };
enum AITarget
{
AITARGET_SELF,
AITARGET_VICTIM,
AITARGET_ENEMY,
AITARGET_ALLY,
AITARGET_BUFF,
AITARGET_DEBUFF,
};
enum AICondition
{
AICOND_AGGRO,
AICOND_COMBAT,
AICOND_DIE,
};
#define AI_DEFAULT_COOLDOWN 5000
struct AISpellInfoType
{
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT), cooldown(AI_DEFAULT_COOLDOWN) {}
AITarget target;
AICondition condition;
uint32 cooldown;
};
extern AISpellInfoType *AISpellInfo;
class EventMap : private std::map<uint32, uint32> class EventMap : private std::map<uint32, uint32>
{ {
private: private:
@@ -273,6 +302,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Pointer to controlled by AI creature // Pointer to controlled by AI creature
//Creature* const m_creature; //Creature* const m_creature;
Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
}; };
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
+8
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@@ -1194,6 +1194,14 @@ float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z)
return dx*dx + dy*dy + dz*dz; return dx*dx + dy*dy + dz*dz;
} }
float WorldObject::GetDistanceSq(const WorldObject *obj) const
{
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
return dx*dx + dy*dy + dz*dz;
}
float WorldObject::GetDistance2d(const WorldObject* obj) const float WorldObject::GetDistance2d(const WorldObject* obj) const
{ {
float dx = GetPositionX() - obj->GetPositionX(); float dx = GetPositionX() - obj->GetPositionX();
+1
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@@ -463,6 +463,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance( const WorldObject* obj ) const; float GetDistance( const WorldObject* obj ) const;
float GetDistance(const float x, const float y, const float z) const; float GetDistance(const float x, const float y, const float z) const;
float GetDistanceSq(const float &x, const float &y, const float &z) const; float GetDistanceSq(const float &x, const float &y, const float &z) const;
float GetDistanceSq(const WorldObject *obj) const;
float GetDistance2d(const WorldObject* obj) const; float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const; float GetDistance2d(const float x, const float y) const;
float GetExactDistance2d(const float x, const float y) const; float GetExactDistance2d(const float x, const float y) const;
+2 -2
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@@ -413,7 +413,7 @@ void Unit::resetAttackTimer(WeaponAttackType type)
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
} }
bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{ {
if (!obj || !IsInMap(obj)) return false; if (!obj || !IsInMap(obj)) return false;
@@ -428,7 +428,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
return distsq < maxdist * maxdist; return distsq < maxdist * maxdist;
} }
bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{ {
if (!obj || !IsInMap(obj)) return false; if (!obj || !IsInMap(obj)) return false;
+2 -2
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@@ -940,8 +940,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetCanDualWield(bool value) { m_canDualWield = value; } void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; } float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; } float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
bool IsWithinCombatRange(Unit *obj, float dist2compare) const; bool IsWithinCombatRange(const Unit *obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit *obj, float dist = MELEE_RANGE) const; bool IsWithinMeleeRange(const Unit *obj, float dist = MELEE_RANGE) const;
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const; void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
uint32 m_extraAttacks; uint32 m_extraAttacks;
bool m_canDualWield; bool m_canDualWield;