*Rename some script functions (no real change).

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-10 14:29:28 -05:00
parent c153f7f272
commit 40a8e6d3ab
31 changed files with 246 additions and 206 deletions
+144
View File
@@ -71,6 +71,8 @@ void CreatureAI::OnCharmed(bool apply)
me->IsAIEnabled = false;
}
AISpellInfoType *AISpellInfo;
void CreatureAI::DoZoneInCombat(Creature* creature)
{
if (!creature)
@@ -151,6 +153,148 @@ void CreatureAI::EnterEvadeMode()
me->GetMotionMaster()->MoveTargetedHome();
}
inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
{
if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
return false;
if(dist && !me->IsWithinCombatRange(target, dist))
return false;
if(aura)
{
if(aura > 0)
{
if(!target->HasAura(aura))
return false;
}
else
{
if(target->HasAura(aura))
return false;
}
}
return true;
}
struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
{
const Unit * me;
TargetDistanceOrder(const Unit* Target) : me(Target) {};
// functor for operator ">"
bool operator()(const Unit * _Left, const Unit * _Right) const
{
return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
}
};
Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
if(position >= m_threatlist.size())
return NULL;
std::list<Unit*> targetList;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
if(position >= targetList.size())
return NULL;
targetList.sort(TargetDistanceOrder(m_creature));
if(targetType == SELECT_TARGET_NEAREST)
{
std::list<Unit*>::iterator i = targetList.begin();
advance(i, position);
return *i;
}
else
{
std::list<Unit*>::reverse_iterator i = targetList.rbegin();
advance(i, position);
return *i;
}
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(position < m_threatlist.size())
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
advance(i, - (int32)position - 1);
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
advance(i, position + rand()%(m_threatlist.size() - position));
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
return (*i)->getTarget();
else
m_threatlist.erase(i);
}
}
return NULL;
}
void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
{
if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
{
std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
if(m_threatlist.empty())
return;
for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
targetList.push_back((*itr)->getTarget());
targetList.sort(TargetDistanceOrder(me));
targetList.resize(num);
if(targetType == SELECT_TARGET_FARTHEST)
targetList.reverse();
}
else
{
std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
std::list<HostilReference*>::iterator i;
while(!m_threatlist.empty() && num)
{
if(targetType == SELECT_TARGET_BOTTOMAGGRO)
{
i = m_threatlist.end();
--i;
}
else
{
i = m_threatlist.begin();
if(targetType == SELECT_TARGET_RANDOM)
advance(i, rand()%m_threatlist.size());
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
{
targetList.push_back((*i)->getTarget());
--num;
}
m_threatlist.erase(i);
}
}
}
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
Creature *charmer = (Creature*)me->GetCharmer();
+33 -1
View File
@@ -37,7 +37,7 @@ struct SpellEntry;
#define VISIBILITY_RANGE 10000
//Spell targets used by SelectSpell
enum SelectTarget
enum SelectTargetType
{
SELECT_TARGET_DONTCARE = 0, //All target types allowed
@@ -77,6 +77,35 @@ enum SCEquip
EQUIP_UNEQUIP = 0
};
enum AITarget
{
AITARGET_SELF,
AITARGET_VICTIM,
AITARGET_ENEMY,
AITARGET_ALLY,
AITARGET_BUFF,
AITARGET_DEBUFF,
};
enum AICondition
{
AICOND_AGGRO,
AICOND_COMBAT,
AICOND_DIE,
};
#define AI_DEFAULT_COOLDOWN 5000
struct AISpellInfoType
{
AISpellInfoType() : target(AITARGET_SELF), condition(AICOND_COMBAT), cooldown(AI_DEFAULT_COOLDOWN) {}
AITarget target;
AICondition condition;
uint32 cooldown;
};
extern AISpellInfoType *AISpellInfo;
class EventMap : private std::map<uint32, uint32>
{
private:
@@ -273,6 +302,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Pointer to controlled by AI creature
//Creature* const m_creature;
Unit* SelectTarget(SelectAggroTarget target, uint32 position = 0, float dist = 0, bool playerOnly = false, int32 aura = 0);
void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget target, float dist = 0, bool playerOnly = false, int32 aura = 0);
};
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
+8
View File
@@ -1194,6 +1194,14 @@ float WorldObject::GetDistanceSq(const float &x, const float &y, const float &z)
return dx*dx + dy*dy + dz*dz;
}
float WorldObject::GetDistanceSq(const WorldObject *obj) const
{
float dx = GetPositionX() - obj->GetPositionX();
float dy = GetPositionY() - obj->GetPositionY();
float dz = GetPositionZ() - obj->GetPositionZ();
return dx*dx + dy*dy + dz*dz;
}
float WorldObject::GetDistance2d(const WorldObject* obj) const
{
float dx = GetPositionX() - obj->GetPositionX();
+1
View File
@@ -463,6 +463,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance( const WorldObject* obj ) const;
float GetDistance(const float x, const float y, const float z) const;
float GetDistanceSq(const float &x, const float &y, const float &z) const;
float GetDistanceSq(const WorldObject *obj) const;
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetExactDistance2d(const float x, const float y) const;
+2 -2
View File
@@ -413,7 +413,7 @@ void Unit::resetAttackTimer(WeaponAttackType type)
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{
if (!obj || !IsInMap(obj)) return false;
@@ -428,7 +428,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
return distsq < maxdist * maxdist;
}
bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const
bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{
if (!obj || !IsInMap(obj)) return false;
+2 -2
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@@ -940,8 +940,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetCanDualWield(bool value) { m_canDualWield = value; }
float GetCombatReach() const { return m_floatValues[UNIT_FIELD_COMBATREACH]; }
float GetMeleeReach() const { float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
bool IsWithinCombatRange(Unit *obj, float dist2compare) const;
bool IsWithinMeleeRange(Unit *obj, float dist = MELEE_RANGE) const;
bool IsWithinCombatRange(const Unit *obj, float dist2compare) const;
bool IsWithinMeleeRange(const Unit *obj, float dist = MELEE_RANGE) const;
void GetRandomContactPoint( const Unit* target, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const;
uint32 m_extraAttacks;
bool m_canDualWield;