Core: More Function name updates
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@@ -690,8 +690,8 @@ void Object::_BuildValuesUpdate(uint8 updateType, ByteBuffer* data, UpdateMask*
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{
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if (unit->IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && unit->IsInRaidWith(target))
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{
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FactionTemplateEntry const* ft1 = unit->getFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->getFactionTemplateEntry();
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FactionTemplateEntry const* ft1 = unit->GetFactionTemplateEntry();
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FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
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if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
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{
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if (index == UNIT_FIELD_BYTES_2)
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