Scripts/Vashjir: Fix crash in spell_vashjir_sea_legs_aura
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@@ -35,22 +35,20 @@ class spell_vashjir_sea_legs_aura : public AuraScript
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return ValidateSpellInfo({ Spells::SeaLegsAura });
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return ValidateSpellInfo({ Spells::SeaLegsAura });
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}
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}
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void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude) const
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static void CalcPeriodic(AuraScript const&, AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
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{
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{
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isPeriodic = true;
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isPeriodic = true;
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amplitude = 500;
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amplitude = 500;
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}
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}
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void OnUpdate(AuraEffect* /*aurEff*/)
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void OnUpdate(AuraEffect const* /*aurEff*/) const
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{
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{
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Unit* target = GetTarget();
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Unit* target = GetTarget();
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if (target->IsInWater())
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if (target->IsInWater())
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target->CastSpell(target, Spells::SeaLegsAura, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
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target->CastSpell(target, Spells::SeaLegsAura, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
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else
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target->RemoveAura(Spells::SeaLegsAura);
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}
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) const
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{
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{
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GetTarget()->RemoveAura(Spells::SeaLegsAura);
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GetTarget()->RemoveAura(Spells::SeaLegsAura);
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}
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}
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@@ -58,7 +56,7 @@ class spell_vashjir_sea_legs_aura : public AuraScript
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void Register() override
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void Register() override
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{
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{
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DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_vashjir_sea_legs_aura::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_vashjir_sea_legs_aura::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_vashjir_sea_legs_aura::OnUpdate, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_vashjir_sea_legs_aura::OnUpdate, EFFECT_0, SPELL_AURA_DUMMY);
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AfterEffectRemove += AuraEffectRemoveFn(spell_vashjir_sea_legs_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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AfterEffectRemove += AuraEffectRemoveFn(spell_vashjir_sea_legs_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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}
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};
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};
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