From 409100869ca47996023af72df4a098740972638f Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 21 Dec 2008 18:52:23 -0600 Subject: [PATCH] *Creatures no longer prioritize attacking unfeared targets over feared targets. By Tassader2. --HG-- branch : trunk --- src/game/ThreatManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index b9711b8a2e..5842379415 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe // some units are preferred in comparison to others if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || - target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING) + target->hasUnitState(UNIT_STAT_CONFUSED) ) ) { // current victim is a second choice target, so don't compare threat with it below