diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index b9711b8a2e..5842379415 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe // some units are preferred in comparison to others if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || - target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING) + target->hasUnitState(UNIT_STAT_CONFUSED) ) ) { // current victim is a second choice target, so don't compare threat with it below