Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
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@@ -820,9 +820,6 @@ void npc_doctor::npc_doctorAI::UpdateAI(const uint32 diff)
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{
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if (SummonPatient_Timer <= diff)
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{
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Creature* Patient = NULL;
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Location* Point = NULL;
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if (Coordinates.empty())
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return;
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@@ -838,22 +835,21 @@ void npc_doctor::npc_doctorAI::UpdateAI(const uint32 diff)
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return;
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}
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Point = *itr;
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Patient = me->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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if (Patient)
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if (Location* Point = *itr)
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{
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//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
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Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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if (Creature* Patient = me->SummonCreature(patientEntry, Point->x, Point->y, Point->z, Point->o, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
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{
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//303, this flag appear to be required for client side item->spell to work (TARGET_SINGLE_FRIEND)
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Patient->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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Patients.push_back(Patient->GetGUID());
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CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Doctorguid = me->GetGUID();
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Patients.push_back(Patient->GetGUID());
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CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Doctorguid = me->GetGUID();
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if (Point)
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CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = Point;
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if (Point)
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CAST_AI(npc_injured_patient::npc_injured_patientAI, Patient->AI())->Coord = Point;
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Coordinates.erase(itr);
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Coordinates.erase(itr);
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}
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}
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SummonPatient_Timer = 10000;
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++SummonPatientCount;
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