Core: Some optimizations
- Declare some functions const - Fix some mem leak - Fix some resource leak - Remove unused variables and functions - Remove duplicate functions - Reduce the scope of some variables - Remove unused file --HG-- branch : trunk
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@@ -53,7 +53,7 @@ class SmartScript
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SmartScriptHolder CreateEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
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void AddEvent(SMART_EVENT e, uint32 event_flags, uint32 event_param1, uint32 event_param2, uint32 event_param3, uint32 event_param4, SMART_ACTION action, uint32 action_param1, uint32 action_param2, uint32 action_param3, uint32 action_param4, uint32 action_param5, uint32 action_param6, SMARTAI_TARGETS t, uint32 target_param1, uint32 target_param2, uint32 target_param3, uint32 phaseMask = 0);
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void SetPathId(uint32 id) { mPathId = id; }
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uint32 GetPathId() { return mPathId; }
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uint32 GetPathId() const { return mPathId; }
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WorldObject* GetBaseObject()
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{
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WorldObject* obj = NULL;
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@@ -188,7 +188,7 @@ class SmartScript
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DecPhase(abs(p));
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}
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void DecPhase(int32 p = 1) { mEventPhase -= (mEventPhase < (uint32)p ? (uint32)p - mEventPhase : (uint32)p); }
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bool IsInPhase(uint32 p) { return mEventPhase & p; }
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bool IsInPhase(uint32 p) const { return mEventPhase & p; }
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void SetPhase(uint32 p = 0) { mEventPhase = p; }
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SmartAIEventList mEvents;
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@@ -1121,10 +1121,10 @@ struct SmartScriptHolder
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SmartTarget target;
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public:
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uint32 GetScriptType() { return (uint32)source_type; }
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uint32 GetEventType() { return (uint32)event.type; }
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uint32 GetActionType() { return (uint32)action.type; }
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uint32 GetTargetType() { return (uint32)target.type; }
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uint32 GetScriptType() const { return (uint32)source_type; }
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uint32 GetEventType() const { return (uint32)event.type; }
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uint32 GetActionType() const { return (uint32)action.type; }
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uint32 GetTargetType() const { return (uint32)target.type; }
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uint32 timer;
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bool active;
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