Merge remote-tracking branch 'origin/master' into mmaps
Conflicts: src/server/game/Movement/Spline/MoveSplineInit.cpp
This commit is contained in:
@@ -0,0 +1,4 @@
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SET @Spell := 28715; -- Flamecap Fire
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DELETE FROM `spell_bonus_data` WHERE `entry`=@Spell;
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INSERT INTO `spell_bonus_data` (`entry`,`direct_bonus`,`dot_bonus`,`ap_bonus`,`ap_dot_bonus`,`comments`) VALUES
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(@Spell,0,0,0,0, 'Flamecap Fire');
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@@ -111,6 +111,11 @@ void CombatAI::UpdateAI(const uint32 diff)
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DoMeleeAttackIfReady();
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}
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void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
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{
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events.RescheduleEvent(spellId, unTimeMs);
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}
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/////////////////
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//CasterAI
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/////////////////
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@@ -46,6 +46,7 @@ class CombatAI : public CreatureAI
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void EnterCombat(Unit* who);
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void JustDied(Unit* killer);
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void UpdateAI(const uint32 diff);
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void SpellInterrupted(uint32 spellId, uint32 unTimeMs);
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static int Permissible(const Creature*);
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protected:
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EventMap events;
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@@ -242,6 +242,10 @@ class UnitAI
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// Called when the unit heals
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virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {}
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/// Called when a spell is interrupted by Spell::EffectInterruptCast
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/// Use to reschedule next planned cast of spell.
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virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {}
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void AttackStartCaster(Unit* victim, float dist);
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void DoAddAuraToAllHostilePlayers(uint32 spellid);
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@@ -1317,6 +1317,10 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
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if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
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return false;
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//Spell is on cooldown
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if (me->HasSpellCooldown(spell->Id))
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return false;
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return true;
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}
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@@ -634,7 +634,7 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
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void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
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if ((damage >= me->GetHealth() - mInvincibilityHpLevel) && (mInvincibilityHpLevel > 0))
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if (mInvincibilityHpLevel && (damage >= me->GetHealth() - mInvincibilityHpLevel))
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{
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damage = 0;
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me->SetHealth(mInvincibilityHpLevel);
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@@ -2231,6 +2231,38 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const
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return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
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}
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void Creature::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
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{
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time_t curTime = time(NULL);
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for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
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{
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if (m_spells[i] == 0)
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continue;
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uint32 unSpellId = m_spells[i];
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
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if (!spellInfo)
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{
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ASSERT(spellInfo);
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continue;
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}
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// Not send cooldown for this spells
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if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
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continue;
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if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
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continue;
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if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs)
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{
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_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
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if (UnitAI* ai = GetAI())
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ai->SpellInterrupted(unSpellId, unTimeMs);
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}
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}
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}
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bool Creature::HasSpell(uint32 spellID) const
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{
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uint8 i;
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@@ -540,6 +540,13 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
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void AddCreatureSpellCooldown(uint32 spellid);
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bool HasSpellCooldown(uint32 spell_id) const;
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bool HasCategoryCooldown(uint32 spell_id) const;
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uint32 GetCreatureSpellCooldownDelay(uint32 spellId) const
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{
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CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spellId);
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time_t t = time(NULL);
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return uint32(itr != m_CreatureSpellCooldowns.end() && itr->second > t ? itr->second - t : 0);
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}
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virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
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bool HasSpell(uint32 spellID) const;
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@@ -2033,3 +2033,40 @@ void Pet::SynchronizeLevelWithOwner()
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break;
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}
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}
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void Pet::ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs)
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{
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WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+m_spells.size()*8);
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data << uint64(GetGUID());
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data << uint8(0x0); // flags (0x1, 0x2)
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time_t curTime = time(NULL);
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for (PetSpellMap::const_iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
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{
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if (itr->second.state == PETSPELL_REMOVED)
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continue;
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uint32 unSpellId = itr->first;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(unSpellId);
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if (!spellInfo)
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{
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ASSERT(spellInfo);
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continue;
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}
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// Not send cooldown for this spells
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if (spellInfo->Attributes & SPELL_ATTR0_DISABLED_WHILE_ACTIVE)
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continue;
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if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
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continue;
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if ((idSchoolMask & spellInfo->GetSchoolMask()) && GetCreatureSpellCooldownDelay(unSpellId) < unTimeMs)
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{
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data << uint32(unSpellId);
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data << uint32(unTimeMs); // in m.secs
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_AddCreatureSpellCooldown(unSpellId, curTime + unTimeMs/IN_MILLISECONDS);
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}
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}
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if (Player* owner = GetOwner())
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owner->GetSession()->SendPacket(&data);
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}
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@@ -200,6 +200,7 @@ class Pet : public Guardian
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bool unlearnSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
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bool removeSpell(uint32 spell_id, bool learn_prev, bool clear_ab = true);
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void CleanupActionBar();
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virtual void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs);
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PetSpellMap m_spells;
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AutoSpellList m_autospells;
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@@ -24502,11 +24502,11 @@ bool Player::canSeeSpellClickOn(Creature const* c) const
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ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(c->GetEntry(), itr->second.spellId);
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ConditionSourceInfo info = ConditionSourceInfo(const_cast<Player*>(this), const_cast<Creature*>(c));
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if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
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return false;
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if (sConditionMgr->IsObjectMeetToConditions(info, conds))
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return true;
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}
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return true;
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return false;
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}
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void Player::BuildPlayerTalentsInfoData(WorldPacket* data)
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@@ -405,6 +405,7 @@ void Unit::UpdateSplineMovement(uint32 t_diff)
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pos.m_positionY = loc.y;
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pos.m_positionZ = loc.z;
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pos.m_orientation = loc.orientation;
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if (Unit* vehicle = GetVehicleBase())
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{
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loc.x += vehicle->GetPositionX();
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@@ -861,17 +862,24 @@ void Unit::CastCustomSpell(Unit* target, uint32 spellId, int32 const* bp0, int32
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values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
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if (bp2)
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values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
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CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
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CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CustomSpellValues values;
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values.AddSpellMod(mod, value);
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CastCustomSpell(spellId, values, target, triggered, castItem, triggeredByAura, originalCaster);
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CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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void Unit::CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* target, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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CustomSpellValues values;
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values.AddSpellMod(mod, value);
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CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit* victim, TriggerCastFlags triggerFlags, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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@@ -882,7 +890,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
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SpellCastTargets targets;
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targets.SetUnitTarget(victim);
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CastSpell(targets, spellInfo, &value, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
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CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
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}
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void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem, AuraEffect const* triggeredByAura, uint64 originalCaster)
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@@ -6728,7 +6736,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
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if (!victim)
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return false;
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// 2% of base mana
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// 2% of maximum health
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basepoints0 = int32(victim->CountPctFromMaxHealth(2));
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victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
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return true;
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@@ -16968,19 +16976,20 @@ void Unit::JumpTo(WorldObject* obj, float speedZ)
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bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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{
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bool result = false;
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uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
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SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
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for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
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{
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//! First check simple relations from clicker to clickee
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if (!itr->second.IsFitToRequirements(clicker, this))
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return false;
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continue;
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//! Check database conditions
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ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
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ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
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if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
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return false;
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continue;
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Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
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Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
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@@ -17006,11 +17015,11 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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if (!valid)
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{
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sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
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return false;
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continue;
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}
|
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|
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if (IsInMap(caster))
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caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, false, NULL, NULL, origCasterGUID);
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caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0+i), seatId+1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID);
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else // This can happen during Player::_LoadAuras
|
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{
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int32 bp0 = seatId;
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@@ -17020,22 +17029,27 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
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else
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{
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if (IsInMap(caster))
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caster->CastSpell(target, spellEntry, false, NULL, NULL, origCasterGUID);
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caster->CastSpell(target, spellEntry, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, NULL, NULL, origCasterGUID);
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else
|
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Aura::TryRefreshStackOrCreate(spellEntry, MAX_EFFECT_MASK, this, clicker, NULL, NULL, origCasterGUID);
|
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}
|
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|
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result = true;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
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Creature* creature = ToCreature();
|
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if (creature && creature->IsAIEnabled)
|
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creature->AI()->OnSpellClick(clicker);
|
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}
|
||||
|
||||
return true;
|
||||
return result;
|
||||
}
|
||||
|
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void Unit::EnterVehicle(Unit* base, int8 seatId)
|
||||
{
|
||||
CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, false);
|
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CastCustomSpell(VEHICLE_SPELL_RIDE_HARDCODED, SPELLVALUE_BASE_POINT0, seatId+1, base, TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE);
|
||||
}
|
||||
|
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void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* aurApp)
|
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|
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@@ -1569,13 +1569,14 @@ class Unit : public WorldObject
|
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void CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo, CustomSpellValues const* value, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(Unit* victim, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
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void CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
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void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(Unit* victim, SpellInfo const* spellInfo, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(Unit* victim, SpellInfo const* spellInfo, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(Unit* Victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem= NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* Victim = NULL, bool triggered = true, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(Unit* victim, uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim, bool triggered, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(uint32 spellId, SpellValueMod mod, int32 value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
void CastCustomSpell(uint32 spellId, CustomSpellValues const &value, Unit* victim = NULL, TriggerCastFlags triggerFlags = TRIGGERED_NONE, Item* castItem = NULL, AuraEffect const* triggeredByAura = NULL, uint64 originalCaster = 0);
|
||||
Aura* AddAura(uint32 spellId, Unit* target);
|
||||
Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
|
||||
void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
|
||||
|
||||
@@ -71,10 +71,10 @@ namespace Movement
|
||||
real_position.z = unit->GetTransOffsetZ();
|
||||
real_position.orientation = unit->GetTransOffsetO();
|
||||
}
|
||||
|
||||
// there is a big chance that current position is unknown if current state is not finalized, need compute it
|
||||
// this also allows CalculatePath spline position and update map position in much greater intervals
|
||||
if (!move_spline.Finalized())
|
||||
// Don't compute for transport movement. The unit could be in a motion between two transports, thus having transport moveflag but is resulting in regular positions
|
||||
else if (!move_spline.Finalized())
|
||||
real_position = move_spline.ComputePosition();
|
||||
|
||||
// should i do the things that user should do? - no.
|
||||
|
||||
@@ -283,6 +283,12 @@ public:
|
||||
DoScriptText(SAY_WH_KILL, me);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage)
|
||||
{
|
||||
if (!_bCanResurrectCheck && damage >= me->GetHealth())
|
||||
damage = me->GetHealth() - 1;
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
|
||||
@@ -2112,7 +2112,7 @@ class spell_the_lich_king_necrotic_plague : public SpellScriptLoader
|
||||
CustomSpellValues values;
|
||||
//values.AddSpellMod(SPELLVALUE_AURA_STACK, 2);
|
||||
values.AddSpellMod(SPELLVALUE_MAX_TARGETS, 1);
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID());
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID());
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true);
|
||||
}
|
||||
@@ -2204,7 +2204,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader
|
||||
|
||||
CustomSpellValues values;
|
||||
values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount());
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID());
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID());
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true);
|
||||
}
|
||||
@@ -2223,7 +2223,7 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader
|
||||
CustomSpellValues values;
|
||||
values.AddSpellMod(SPELLVALUE_AURA_STACK, GetStackAmount());
|
||||
values.AddSpellMod(SPELLVALUE_BASE_POINT1, AURA_REMOVE_BY_ENEMY_SPELL); // add as marker (spell has no effect 1)
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, true, NULL, NULL, GetCasterGUID());
|
||||
GetTarget()->CastCustomSpell(SPELL_NECROTIC_PLAGUE_JUMP, values, NULL, TRIGGERED_FULL_MASK, NULL, NULL, GetCasterGUID());
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_PLAGUE_SIPHON, true);
|
||||
|
||||
|
||||
@@ -913,7 +913,7 @@ class spell_gen_profession_research : public SpellScriptLoader
|
||||
uint32 spellId = GetSpellInfo()->Id;
|
||||
|
||||
// learn random explicit discovery recipe (if any)
|
||||
if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster->ToPlayer()))
|
||||
if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster))
|
||||
caster->learnSpell(discoveredSpellId, false);
|
||||
|
||||
caster->UpdateCraftSkill(spellId);
|
||||
|
||||
@@ -842,7 +842,7 @@ class spell_item_book_of_glyph_mastery : public SpellScriptLoader
|
||||
uint32 spellId = GetSpellInfo()->Id;
|
||||
|
||||
// learn random explicit discovery recipe (if any)
|
||||
if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster->ToPlayer()))
|
||||
if (uint32 discoveredSpellId = GetExplicitDiscoverySpell(spellId, caster))
|
||||
caster->learnSpell(discoveredSpellId, false);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user