*Implement aura rank selection for aoe auras casted by player

*More correct level requirement checks for unit target
*Fix some visual issues with spells which are interrupted after SendSpellStart but before SendSpellGo
*Prevent adding spellmods permamently to already finished spells.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-06-29 20:32:56 +02:00
parent cf414bb7ca
commit 4067989096
3 changed files with 109 additions and 22 deletions
+3
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@@ -17316,6 +17316,9 @@ void Player::SetSpellModTakingSpell(Spell * spell, bool apply)
if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell)) if (!spell || (m_spellModTakingSpell && m_spellModTakingSpell != spell))
return; return;
if (apply && spell->m_spellState == SPELL_STATE_FINISHED)
return;
if (apply) if (apply)
m_spellModTakingSpell = spell; m_spellModTakingSpell = spell;
else else
+99 -17
View File
@@ -371,6 +371,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
m_applyMultiplierMask = 0; m_applyMultiplierMask = 0;
m_effectMask = 0; m_effectMask = 0;
m_auraScaleMask = 0;
// Get data for type of attack // Get data for type of attack
switch (m_spellInfo->DmgClass) switch (m_spellInfo->DmgClass)
@@ -701,7 +702,6 @@ void Spell::FillTargetMap()
break; break;
} }
} }
if(IsChanneledSpell(m_spellInfo)) if(IsChanneledSpell(m_spellInfo))
{ {
uint8 mask = (1<<i); uint8 mask = (1<<i);
@@ -714,6 +714,29 @@ void Spell::FillTargetMap()
} }
} }
} }
else if (m_auraScaleMask)
{
bool checkLvl = !m_UniqueTargetInfo.empty();
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();)
{
// remove targets which did not pass min level check
if(m_auraScaleMask && ihit->effectMask == m_auraScaleMask)
{
// Do not check for selfcast
if (!ihit->scaleAura && ihit->targetGUID != m_caster->GetGUID())
{
m_UniqueTargetInfo.erase(ihit++);
continue;
}
++ihit;
}
}
if (checkLvl && m_UniqueTargetInfo.empty())
{
SendCastResult(SPELL_FAILED_LOWLEVEL);
finish(false);
}
}
} }
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
@@ -859,6 +882,13 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{ {
if (!immuned) if (!immuned)
ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
ihit->scaleAura = false;
if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
{
SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
ihit->scaleAura = true;
}
return; return;
} }
} }
@@ -873,6 +903,13 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.alive = pVictim->isAlive(); target.alive = pVictim->isAlive();
target.damage = 0; target.damage = 0;
target.crit = false; target.crit = false;
target.scaleAura = false;
if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
{
SpellEntry const * auraSpell = sSpellStore.LookupEntry(spellmgr.GetFirstSpellInChain(m_spellInfo->Id));
if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
target.scaleAura = true;
}
// Calculate hit result // Calculate hit result
if(m_originalCaster) if(m_originalCaster)
@@ -1053,7 +1090,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
if(spellHitTarget) if(spellHitTarget)
{ {
SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask); SpellMissInfo missInfo = DoSpellHitOnUnit(spellHitTarget, mask, target->scaleAura);
if(missInfo != SPELL_MISS_NONE) if(missInfo != SPELL_MISS_NONE)
{ {
if(missInfo != SPELL_MISS_MISS) if(missInfo != SPELL_MISS_MISS)
@@ -1179,7 +1216,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
} }
} }
SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask, bool scaleAura)
{ {
if(!unit || !effectMask) if(!unit || !effectMask)
return SPELL_MISS_EVADE; return SPELL_MISS_EVADE;
@@ -1270,22 +1307,43 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (aura_effmask) if (aura_effmask)
{ {
// Select rank for aura with level requirements only in specific cases
// Unit has to be target only of aura effect, both caster and target have to be players, target has to be other than unit target
SpellEntry const * aurSpellInfo = m_spellInfo;
int32 basePoints[3];
if (scaleAura)
{
aurSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(m_spellInfo,unitTarget->getLevel());
assert (aurSpellInfo);
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
basePoints[i] = aurSpellInfo->EffectBasePoints[i];
}
}
else
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
basePoints[i] = m_currentBasePoints[i];
}
}
Unit * caster = m_originalCaster ? m_originalCaster : m_caster; Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
Aura * Aur = new Aura(m_spellInfo, aura_effmask, m_currentBasePoints, unit, m_caster, caster, m_CastItem); Aura * Aur = new Aura(aurSpellInfo, aura_effmask, basePoints, unit, m_caster, caster, m_CastItem);
if (!Aur->IsAreaAura()) if (!Aur->IsAreaAura())
{ {
// Now Reduce spell duration using data received at spell hit // Now Reduce spell duration using data received at spell hit
int32 duration = Aur->GetAuraMaxDuration(); int32 duration = Aur->GetAuraMaxDuration();
int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,m_spellInfo); int32 limitduration = GetDiminishingReturnsLimitDuration(m_diminishGroup,aurSpellInfo);
unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_caster, m_diminishLevel,limitduration); unitTarget->ApplyDiminishingToDuration(m_diminishGroup, duration, m_caster, m_diminishLevel,limitduration);
Aur->setDiminishGroup(m_diminishGroup); Aur->setDiminishGroup(m_diminishGroup);
duration = caster->ModSpellDuration(m_spellInfo, unit, duration, Aur->IsPositive()); duration = caster->ModSpellDuration(aurSpellInfo, unit, duration, Aur->IsPositive());
//mod duration of channeled aura by spell haste //mod duration of channeled aura by spell haste
if (IsChanneledSpell(m_spellInfo)) if (IsChanneledSpell(m_spellInfo))
caster->ModSpellCastTime(m_spellInfo, duration, this); caster->ModSpellCastTime(aurSpellInfo, duration, this);
if(duration != Aur->GetAuraMaxDuration()) if(duration != Aur->GetAuraMaxDuration())
{ {
@@ -1294,9 +1352,9 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
} }
// Prayer of Mending (jump animation), we need formal caster instead original for correct animation // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
if( m_spellInfo->SpellFamilyName == SPELLFAMILY_PRIEST) if( aurSpellInfo->SpellFamilyName == SPELLFAMILY_PRIEST)
{ {
if(m_spellInfo->SpellFamilyFlags[1] & 0x000020) if(aurSpellInfo->SpellFamilyFlags[1] & 0x000020)
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID); m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
} }
} }
@@ -2486,6 +2544,27 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura
} }
} }
// Fill aura scaling information
if (m_caster->IsControlledByPlayer() && !IsPassiveSpell(m_spellInfo->Id) && m_spellInfo->spellLevel && !IsChanneledSpell(m_spellInfo) && !m_IsTriggeredSpell)
{
for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
{
if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
{
// Change aura with ranks only if basepoints are taken from spellInfo and aura is positive
if (IsPositiveEffect(m_spellInfo->Id, i))
{
m_auraScaleMask |= (1<<i);
if (m_currentBasePoints[i] != m_spellInfo->EffectBasePoints[i])
{
m_auraScaleMask = 0;
break;
}
}
}
}
}
m_spellState = SPELL_STATE_PREPARING; m_spellState = SPELL_STATE_PREPARING;
if(triggeredByAura) if(triggeredByAura)
@@ -2665,6 +2744,7 @@ void Spell::cast(bool skipCheck)
&& !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true)) && !target->IsFriendlyTo(m_caster) && !m_caster->canSeeOrDetect(target, true))
{ {
SendCastResult(SPELL_FAILED_BAD_TARGETS); SendCastResult(SPELL_FAILED_BAD_TARGETS);
SendInterrupted(0);
finish(false); finish(false);
return; return;
} }
@@ -2698,6 +2778,7 @@ void Spell::cast(bool skipCheck)
if(castResult != SPELL_CAST_OK) if(castResult != SPELL_CAST_OK)
{ {
SendCastResult(castResult); SendCastResult(castResult);
SendInterrupted(0);
finish(false); finish(false);
SetExecutedCurrently(false); SetExecutedCurrently(false);
return; return;
@@ -2706,6 +2787,14 @@ void Spell::cast(bool skipCheck)
FillTargetMap(); FillTargetMap();
// Spell may be finished after target map check
if(m_spellState == SPELL_STATE_FINISHED)
{
SendInterrupted(0);
SetExecutedCurrently(false);
return;
}
if(m_spellInfo->SpellFamilyName) if(m_spellInfo->SpellFamilyName)
{ {
if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell)) if (m_spellInfo->excludeCasterAuraSpell && !IsPositiveSpell(m_spellInfo->excludeCasterAuraSpell))
@@ -4217,13 +4306,6 @@ SpellCastResult Spell::CheckCast(bool strict)
if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target)) if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
return SPELL_FAILED_LINE_OF_SIGHT; return SPELL_FAILED_LINE_OF_SIGHT;
// auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
// this case can be triggered if rank not found (too low-level target for first rank)
if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
for(int i=0;i<3;i++)
if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
if(target->getLevel() + 10 < m_spellInfo->spellLevel)
return SPELL_FAILED_LOWLEVEL;
} }
else if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster else if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
{ {
@@ -5922,7 +6004,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
return false; return false;
} }
//Do not check LOS for triggered spells //Do not do further checks for triggered spells
if(m_IsTriggeredSpell) if(m_IsTriggeredSpell)
return true; return true;
+4 -2
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@@ -569,8 +569,9 @@ class Spell
uint8 effectMask:8; uint8 effectMask:8;
bool processed:1; bool processed:1;
bool alive:1; bool alive:1;
bool crit:1;
bool scaleAura:1;
int32 damage; int32 damage;
bool crit;
}; };
std::list<TargetInfo> m_UniqueTargetInfo; std::list<TargetInfo> m_UniqueTargetInfo;
uint8 m_needAliveTargetMask; // Mask req. alive targets uint8 m_needAliveTargetMask; // Mask req. alive targets
@@ -597,7 +598,7 @@ class Spell
void AddGOTarget(uint64 goGUID, uint32 effIndex); void AddGOTarget(uint64 goGUID, uint32 effIndex);
void AddItemTarget(Item* target, uint32 effIndex); void AddItemTarget(Item* target, uint32 effIndex);
void DoAllEffectOnTarget(TargetInfo *target); void DoAllEffectOnTarget(TargetInfo *target);
SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask); SpellMissInfo DoSpellHitOnUnit(Unit *unit, uint32 effectMask, bool scaleAura);
void DoTriggersOnSpellHit(Unit *unit); void DoTriggersOnSpellHit(Unit *unit);
void DoAllEffectOnTarget(GOTargetInfo *target); void DoAllEffectOnTarget(GOTargetInfo *target);
void DoAllEffectOnTarget(ItemTargetInfo *target); void DoAllEffectOnTarget(ItemTargetInfo *target);
@@ -638,6 +639,7 @@ class Spell
uint32 m_customAttr; uint32 m_customAttr;
bool m_skipCheck; bool m_skipCheck;
uint32 m_effectMask; uint32 m_effectMask;
uint8 m_auraScaleMask;
#ifdef MAP_BASED_RAND_GEN #ifdef MAP_BASED_RAND_GEN
int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; } int32 irand(int32 min, int32 max) { return int32 (m_caster->GetMap()->mtRand.randInt(max - min)) + min; }