Core: Fix more warnings

--HG--
branch : trunk
This commit is contained in:
Spp
2010-08-30 15:25:15 +02:00
parent b0d85ac185
commit 405f312918
103 changed files with 564 additions and 468 deletions
@@ -61,7 +61,7 @@ class npc_sergeant_bly : public CreatureScript
public:
npc_sergeant_bly() : CreatureScript("npc_sergeant_bly") { }
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
@@ -179,7 +179,7 @@ public:
DoMeleeAttackIfReady();
}
void DoAction(const int32 param)
void DoAction(const int32 /*param*/)
{
postGossipStep=1;
Text_Timer = 0;
@@ -219,7 +219,7 @@ class go_troll_cage : public GameObjectScript
public:
go_troll_cage() : GameObjectScript("go_troll_cage") { }
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
if (InstanceScript* pInstance = pGo->GetInstanceScript())
{
@@ -261,7 +261,7 @@ class npc_weegli_blastfuse : public CreatureScript
public:
npc_weegli_blastfuse() : CreatureScript("npc_weegli_blastfuse") { }
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
pPlayer->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
@@ -356,7 +356,7 @@ public:
}
}
void MovementInform(uint32 type, uint32 id)
void MovementInform(uint32 /*type*/, uint32 /*id*/)
{
if (pInstance)
{
@@ -376,7 +376,7 @@ public:
}
}
void DoAction(const int32 param)
void DoAction(const int32 /*param*/)
{
DestroyDoor();
}
@@ -415,7 +415,7 @@ class go_shallow_grave : public GameObjectScript
public:
go_shallow_grave() : GameObjectScript("go_shallow_grave") { }
bool OnGossipHello(Player* pPlayer, GameObject* pGo)
bool OnGossipHello(Player* /*pPlayer*/, GameObject* pGo)
{
// randomly summon a zombie or dead hero the first time a grave is used
if (pGo->GetUseCount() == 0)
@@ -448,7 +448,7 @@ class at_zumrah : public AreaTriggerScript
public:
at_zumrah() : AreaTriggerScript("at_zumrah") { }
bool OnTrigger(Player* pPlayer,const AreaTriggerEntry *at)
bool OnTrigger(Player* pPlayer,const AreaTriggerEntry * /*at*/)
{
Creature* pZumrah = pPlayer->FindNearestCreature(ZUMRAH_ID, 30.0f);