Core: Fix more warnings
--HG-- branch : trunk
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@@ -749,13 +749,13 @@ Map::Remove(T *obj, bool remove)
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CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
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if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
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sLog.outError("Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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sLog.outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
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else
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{
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Cell cell(p);
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if (loaded(GridPair(cell.data.Part.grid_x, cell.data.Part.grid_y)))
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{
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sLog.outStaticDebug("Remove object " I64FMT " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
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sLog.outStaticDebug("Remove object " UI64FMTD " from grid[%u,%u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
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NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
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ASSERT(grid != NULL);
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@@ -188,7 +188,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
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}
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// some instances only have one difficulty
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MapDifficulty const* mapDiff = GetDownscaledMapDifficultyData(GetId(),difficulty);
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GetDownscaledMapDifficultyData(GetId(),difficulty);
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sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
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@@ -211,7 +211,12 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
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uint8 spawnMode = bracketEntry ? bracketEntry->difficulty : REGULAR_DIFFICULTY;
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uint8 spawnMode;
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if (bracketEntry)
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spawnMode = bracketEntry->difficulty;
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else
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spawnMode = REGULAR_DIFFICULTY;
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BattlegroundMap *map = new BattlegroundMap(GetId(), GetGridExpiry(), InstanceId, this, spawnMode);
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ASSERT(map->IsBattlegroundOrArena());
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