Core: Fix more warnings
--HG-- branch : trunk
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@@ -1582,23 +1582,23 @@ class BattlegroundAV : public Battleground
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void PopulateNode(BG_AV_Nodes node);
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void DePopulateNode(BG_AV_Nodes node);
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const BG_AV_Nodes GetNodeThroughObject(uint32 object);
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const uint32 GetObjectThroughNode(BG_AV_Nodes node);
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BG_AV_Nodes GetNodeThroughObject(uint32 object);
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uint32 GetObjectThroughNode(BG_AV_Nodes node);
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const char* GetNodeName(BG_AV_Nodes node);
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const bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; }
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bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; }
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/*mine*/
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void ChangeMineOwner(uint8 mine, uint32 team, bool initial=false);
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/*worldstates*/
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void FillInitialWorldStates(WorldPacket& data);
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const uint8 GetWorldStateType(uint8 state, uint16 team);
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uint8 GetWorldStateType(uint8 state, uint16 team);
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void SendMineWorldStates(uint32 mine);
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void UpdateNodeWorldState(BG_AV_Nodes node);
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/*general */
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Creature* AddAVCreature(uint16 cinfoid, uint16 type);
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const uint16 GetBonusHonor(uint8 kills); //TODO remove this when the core handles this right
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uint16 GetBonusHonor(uint8 kills); //TODO remove this when the core handles this right
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/*variables */
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int32 m_Team_Scores[2];
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