adding Title converter to faction converter, original author Silinoron
This commit is contained in:
@@ -8605,6 +8605,41 @@ void ObjectMgr::LoadFactionChangeReputations()
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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void ObjectMgr::LoadFactionChangeTitles()
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{
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_titles");
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if (!result)
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{
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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uint32 alliance = fields[0].GetUInt32();
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uint32 horde = fields[1].GetUInt32();
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if (!sCharTitlesStore.LookupEntry(alliance))
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sLog->outError(LOG_FILTER_SQL, "Title %u referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
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else if (!sCharTitlesStore.LookupEntry(horde))
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sLog->outError(LOG_FILTER_SQL, "Title %u referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
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else
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FactionChange_Titles[alliance] = horde;
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++count;
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}
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while (result->NextRow());
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
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{
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GameObjectTemplateContainer::const_iterator itr = _gameObjectTemplateStore.find(entry);
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@@ -1139,11 +1139,13 @@ class ObjectMgr
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CharacterConversionMap FactionChange_Items;
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CharacterConversionMap FactionChange_Spells;
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CharacterConversionMap FactionChange_Reputation;
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CharacterConversionMap FactionChange_Titles;
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void LoadFactionChangeAchievements();
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void LoadFactionChangeItems();
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void LoadFactionChangeSpells();
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void LoadFactionChangeReputations();
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void LoadFactionChangeTitles();
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private:
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// first free id for selected id type
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@@ -1644,6 +1644,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
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uint32 level = uint32(fields[1].GetUInt8());
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uint32 at_loginFlags = fields[2].GetUInt16();
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uint32 used_loginFlag = ((recv_data.GetOpcode() == CMSG_CHAR_RACE_CHANGE) ? AT_LOGIN_CHANGE_RACE : AT_LOGIN_CHANGE_FACTION);
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const char *knownTitlesStr = fields[3].GetCString();
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if (!sObjectMgr->GetPlayerInfo(race, playerClass))
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{
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@@ -2014,6 +2015,70 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
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stmt->setUInt32(2, lowGuid);
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trans->Append(stmt);
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}
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// Title conversion
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if (knownTitlesStr)
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{
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const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
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uint32 knownTitles[ktcount];
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Tokens tokens(knownTitlesStr, ' ', ktcount);
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if (tokens.size() != ktcount)
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return;
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for (uint32 index = 0; index < ktcount; ++index)
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knownTitles[index] = atol(tokens[index]);
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for (std::map<uint32, uint32>::const_iterator it = sObjectMgr->FactionChange_Titles.begin(); it != sObjectMgr->FactionChange_Titles.end(); ++it)
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{
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uint32 title_alliance = it->first;
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uint32 title_horde = it->second;
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CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
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CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
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// new team
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if (team == BG_TEAM_ALLIANCE)
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{
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uint32 bitIndex = htitleInfo->bit_index;
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uint32 index = bitIndex / 32;
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uint32 old_flag = 1 << (bitIndex % 32);
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uint32 new_flag = 1 << (atitleInfo->bit_index % 32);
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if (knownTitles[index] & old_flag)
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{
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knownTitles[index] &= ~old_flag;
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// use index of the new title
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knownTitles[atitleInfo->bit_index / 32] |= new_flag;
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}
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}
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else
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{
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uint32 bitIndex = atitleInfo->bit_index;
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uint32 index = bitIndex / 32;
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uint32 old_flag = 1 << (bitIndex % 32);
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uint32 new_flag = 1 << (htitleInfo->bit_index % 32);
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if (knownTitles[index] & old_flag)
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{
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knownTitles[index] &= ~old_flag;
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// use index of the new title
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knownTitles[htitleInfo->bit_index / 32] |= new_flag;
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}
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}
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std::ostringstream ss;
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for (uint32 index = 0; index < ktcount; ++index)
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ss << knownTitles[index] << ' ';
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE);
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stmt->setString(0, ss.str().c_str());
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stmt->setUInt32(1, lowGuid);
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trans->Append(stmt);
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// unset any currently chosen title
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_RES_CHAR_TITLES_FACTION_CHANGE);
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stmt->setUInt32(0, lowGuid);
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trans->Append(stmt);
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}
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}
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}
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CharacterDatabase.CommitTransaction(trans);
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@@ -1617,6 +1617,9 @@ void World::SetInitialWorldSettings()
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change reputation pairs...");
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sObjectMgr->LoadFactionChangeReputations();
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change title pairs...");
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sObjectMgr->LoadFactionChangeTitles();
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sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GM tickets...");
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sTicketMgr->LoadTickets();
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@@ -420,7 +420,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_SEL_CHAR_GUID_NAME_BY_ACC, "SELECT guid, name FROM characters WHERE account = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_POOL_QUEST_SAVE, "SELECT quest_id FROM pool_quest_save WHERE pool_id = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_CHARACTER_AT_LOGIN, "SELECT at_login FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_CHAR_CLASS_LVL_AT_LOGIN, "SELECT class, level, at_login FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_CHAR_CLASS_LVL_AT_LOGIN, "SELECT class, level, at_login, knownTitles FROM characters WHERE guid = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_INSTANCE, "SELECT data, completedEncounters FROM instance WHERE map = ? AND id = ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_PET_SPELL_LIST, "SELECT DISTINCT pet_spell.spell FROM pet_spell, character_pet WHERE character_pet.owner = ? AND character_pet.id = pet_spell.guid AND character_pet.id <> ?", CONNECTION_SYNCH);
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PREPARE_STATEMENT(CHAR_SEL_CHAR_PET, "SELECT id FROM character_pet WHERE owner = ? AND id <> ?", CONNECTION_SYNCH);
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@@ -499,6 +499,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE, "UPDATE character_spell SET spell = ? where spell = ? AND guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_DEL_CHAR_REP_BY_FACTION, "DELETE FROM character_reputation WHERE faction = ? AND guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_UPD_CHAR_REP_FACTION_CHANGE, "UPDATE character_reputation SET faction = ? where faction = ? AND guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_UPD_CHAR_TITLES_FACTION_CHANGE, "UPDATE characters SET knownTitles = ? WHERE guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_RES_CHAR_TITLES_FACTION_CHANGE, "UPDATE characters SET chosenTitle = 0 WHERE guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_DEL_CHAR_SPELL_COOLDOWN, "DELETE FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_DEL_CHARACTER, "DELETE FROM characters WHERE guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION, "DELETE FROM character_action WHERE guid = ?", CONNECTION_ASYNC);
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@@ -549,4 +551,4 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PREPARE_STATEMENT(CHAR_INS_CHAR_TALENT, "INSERT INTO character_talent (guid, spell, spec) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_DEL_CHAR_ACTION_EXCEPT_SPEC, "DELETE FROM character_action WHERE spec<>? AND guid = ?", CONNECTION_ASYNC);
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PREPARE_STATEMENT(CHAR_SEL_CHAR_PET_BY_ENTRY_AND_SLOT, "SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType FROM character_pet WHERE owner = ? AND slot = ?", CONNECTION_SYNCH);
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}
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}
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@@ -462,6 +462,8 @@ enum CharacterDatabaseStatements
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CHAR_UPD_CHAR_SPELL_FACTION_CHANGE,
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CHAR_DEL_CHAR_REP_BY_FACTION,
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CHAR_UPD_CHAR_REP_FACTION_CHANGE,
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CHAR_UPD_CHAR_TITLES_FACTION_CHANGE,
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CHAR_RES_CHAR_TITLES_FACTION_CHANGE,
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CHAR_DEL_CHAR_SPELL_COOLDOWN,
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CHAR_DEL_CHARACTER,
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CHAR_DEL_CHAR_ACTION,
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