*Handle SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL and SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK.
*Fix SPELL_AURA_MECHANIC_DURATION_MOD and SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK for PVP. --HG-- branch : trunk
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@@ -1451,7 +1451,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void _ApplyAllAuraMods();
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int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
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int32 CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target);
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int32 CalcSpellDuration(SpellEntry const* spellProto);
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int32 ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target, int32 duration);
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float CalculateLevelPenalty(SpellEntry const* spellProto) const;
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void addFollower(FollowerReference* pRef) { m_FollowingRefManager.insertFirst(pRef); }
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