*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-19 16:05:13 -06:00
parent cebaa3a703
commit 400f7b8596
41 changed files with 1085 additions and 921 deletions
+5 -4
View File
@@ -131,9 +131,9 @@ struct ChrClassesEntry
//char* name[16]; // 5-20 unused
char* name[16]; // 5-20 unused
// 21 string flag, unused
//char* string1[16]; // 21-36 unused
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
// 37 string flag, unused
//char* string2[16]; // 38-53 unused
//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
// 54 string flag, unused
// 55, unused
uint32 spellfamily; // 56
@@ -154,9 +154,9 @@ struct ChrRacesEntry
uint32 startmovie; // 13 id from CinematicCamera.dbc
char* name[16]; // 14-29 used for DBC language detection/selection
// 30 string flags, unused
//char* string1[16]; // 31-46 used for DBC language detection/selection
//char* nameFemale[16]; // 31-46, if different from base (male) case
// 47 string flags, unused
//char* string2[16]; // 48-63 used for DBC language detection/selection
//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
// 64 string flags, unused
// 65-67 unused
uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
@@ -274,6 +274,7 @@ struct GemPropertiesEntry
uint32 color;
};
// All Gt* DBC store data for 100 levels, some by 100 per class/race
#define GT_MAX_LEVEL 100
struct GtCombatRatingsEntry