*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
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@@ -131,9 +131,9 @@ struct ChrClassesEntry
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//char* name[16]; // 5-20 unused
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char* name[16]; // 5-20 unused
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// 21 string flag, unused
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//char* string1[16]; // 21-36 unused
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//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
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// 37 string flag, unused
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//char* string2[16]; // 38-53 unused
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//char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
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// 54 string flag, unused
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// 55, unused
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uint32 spellfamily; // 56
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@@ -154,9 +154,9 @@ struct ChrRacesEntry
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uint32 startmovie; // 13 id from CinematicCamera.dbc
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char* name[16]; // 14-29 used for DBC language detection/selection
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// 30 string flags, unused
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//char* string1[16]; // 31-46 used for DBC language detection/selection
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//char* nameFemale[16]; // 31-46, if different from base (male) case
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// 47 string flags, unused
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//char* string2[16]; // 48-63 used for DBC language detection/selection
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//char* nameNeutralGender[16]; // 48-63, if different from base (male) case
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// 64 string flags, unused
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// 65-67 unused
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uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
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@@ -274,6 +274,7 @@ struct GemPropertiesEntry
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uint32 color;
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};
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// All Gt* DBC store data for 100 levels, some by 100 per class/race
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#define GT_MAX_LEVEL 100
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struct GtCombatRatingsEntry
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