*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
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@@ -94,7 +94,7 @@ class TRINITY_DLL_SPEC WorldSession
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Player* GetPlayer() const { return _player; }
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char const* GetPlayerName() const;
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void SetSecurity(uint32 security) { _security = security; }
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std::string& GetRemoteAddress() { return m_Address; }
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std::string const& GetRemoteAddress() { return m_Address; }
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void SetPlayer(Player *plr) { _player = plr; }
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uint8 Expansion() const { return m_expansion; }
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@@ -180,11 +180,12 @@ class TRINITY_DLL_SPEC WorldSession
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// Guild/Arena Team
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void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult);
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void SendArenaTeamCommandResult(uint32 unk1, const std::string& str1, const std::string& str2, uint32 unk3);
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void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id);
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void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, const std::string& str1, const std::string& str2, const std::string& str3);
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void SendNotInArenaTeamPacket(uint8 type);
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void SendPetitionShowList( uint64 guid );
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void SendSaveGuildEmblem( uint32 msg );
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void SendBattleGroundOrArenaJoinError(uint8 err);
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// Looking For Group
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// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
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@@ -546,6 +547,7 @@ class TRINITY_DLL_SPEC WorldSession
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void HandleSetActionBar(WorldPacket& recv_data);
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void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
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static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
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void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
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void HandleTotemDestroy(WorldPacket& recv_data);
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