*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-19 16:05:13 -06:00
parent cebaa3a703
commit 400f7b8596
41 changed files with 1085 additions and 921 deletions
+10 -10
View File
@@ -304,11 +304,11 @@ class ObjectMgr
typedef std::set< Group * > GroupSet;
typedef std::set< Guild * > GuildSet;
typedef std::set< ArenaTeam * > ArenaTeamSet;
typedef UNORDERED_MAP<uint32, ArenaTeam* > ArenaTeamMap;
typedef UNORDERED_MAP<uint32, Quest*> QuestMap;
typedef UNORDERED_MAP<uint32, AreaTrigger> AreaTriggerMap;
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptMap;
@@ -340,13 +340,13 @@ class ObjectMgr
void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }
ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
ArenaTeam* GetArenaTeamByName(const std::string& ArenaTeamName) const;
ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); }
ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); }
ArenaTeam* GetArenaTeamById(const uint32 arenateamid) const;
ArenaTeam* GetArenaTeamByName(const std::string& arenateamname) const;
ArenaTeam* GetArenaTeamByCaptain(uint64 const& guid) const;
void AddArenaTeam(ArenaTeam* arenaTeam);
void RemoveArenaTeam(ArenaTeam* arenaTeam);
ArenaTeamMap::iterator GetArenaTeamMapBegin() { return mArenaTeamMap.begin(); }
ArenaTeamMap::iterator GetArenaTeamMapEnd() { return mArenaTeamMap.end(); }
static CreatureInfo const *GetCreatureTemplate( uint32 id );
CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
@@ -835,7 +835,7 @@ class ObjectMgr
GroupSet mGroupSet;
GuildSet mGuildSet;
ArenaTeamSet mArenaTeamSet;
ArenaTeamMap mArenaTeamMap;
ItemMap mItems;
ItemMap mAitems;