*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
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@@ -192,7 +192,7 @@ class Channel
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void MakeWrongFaction(WorldPacket *data); //? 0x1A
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void MakeInvalidName(WorldPacket *data); //? 0x1B
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void MakeNotModerated(WorldPacket *data); //? 0x1C
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void MakePlayerInvited(WorldPacket *data, uint64 guid); //+ 0x1D
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void MakePlayerInvited(WorldPacket *data, const std::string& name); //+ 0x1D
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void MakePlayerInviteBanned(WorldPacket *data, uint64 guid); //? 0x1E
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void MakeThrottled(WorldPacket *data); //? 0x1F
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void MakeNotInArea(WorldPacket *data); //? 0x20
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