*Temp fix for crash caused by AV creature. Need to find a way to allow summoned creatures to use RandomMovement.
--HG-- branch : trunk
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@@ -73,6 +73,8 @@ void BattleGroundEY::Update(time_t diff)
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SpawnBGObject(BG_EY_OBJECT_DOOR_A, RESPAWN_IMMEDIATELY);
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SpawnBGObject(BG_EY_OBJECT_DOOR_H, RESPAWN_IMMEDIATELY);
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// SpawnBGCreature(EY_SPIRIT_MAIN_ALLIANCE, RESPAWN_IMMEDIATELY);
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// SpawnBGCreature(EY_SPIRIT_MAIN_HORDE, RESPAWN_IMMEDIATELY);
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for(uint32 i = BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER; i < BG_EY_OBJECT_MAX; ++i)
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SpawnBGObject(i, RESPAWN_ONE_DAY);
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@@ -772,6 +774,8 @@ void BattleGroundEY::EventTeamCapturedPoint(Player *Source, uint32 Point)
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sLog.outError("BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
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Point, Team, m_CapturingPointTypes[Point].GraveYardId);
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// SpawnBGCreature(Point,RESPAWN_IMMEDIATELY);
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UpdatePointsIcons(Team, Point);
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UpdatePointsCount(Team);
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}
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