*reset Kael's threat when he enters the fight
--HG-- branch : trunk
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@@ -749,6 +749,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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{
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{
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DoResetThreat();//only healers will be at top threat, so reset(not delete) all players's threat when Kael comes to fight
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AttackStart(target);
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AttackStart(target);
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}
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}
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Phase_Timer = 30000;
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Phase_Timer = 30000;
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