Fix initialization of UnitMovementFlag from InhabitType.

--HG--
branch : trunk
This commit is contained in:
Trazom62
2010-02-28 20:30:20 +01:00
parent fe3fa59839
commit 3ffeb5f5dd
+10 -7
View File
@@ -795,14 +795,17 @@ bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry,
SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
} }
switch(GetCreatureInfo()->InhabitType) if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
{ {
case INHABIT_AIR: if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING); AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
break; else
case INHABIT_WATER: AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE|MOVEMENTFLAG_FLYING);
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING); }
break;
if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
{
AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
} }
} }
return bResult; return bResult;