Core/Achievements: Refactored HasAchieved to take only achievement id as parameter
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@@ -18121,7 +18121,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
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missingQuest = ar->quest_H;
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uint32 missingAchievement = 0;
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if (ar->achievement && !GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement)))
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if (ar->achievement && !GetAchievementMgr().HasAchieved(ar->achievement))
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missingAchievement = ar->achievement;
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Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());
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