Core/Achievements: Refactored HasAchieved to take only achievement id as parameter

This commit is contained in:
Shauren
2011-12-12 18:19:26 +01:00
parent d588fd4bbe
commit 3ff67fb257
5 changed files with 9 additions and 12 deletions
+1 -1
View File
@@ -18121,7 +18121,7 @@ bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, bool report
missingQuest = ar->quest_H;
uint32 missingAchievement = 0;
if (ar->achievement && !GetAchievementMgr().HasAchieved(sAchievementStore.LookupEntry(ar->achievement)))
if (ar->achievement && !GetAchievementMgr().HasAchieved(ar->achievement))
missingAchievement = ar->achievement;
Difficulty target_difficulty = GetDifficulty(mapEntry->IsRaid());