Core/Achievements: Refactored HasAchieved to take only achievement id as parameter
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@@ -67,11 +67,8 @@ bool Condition::Meets(Player* player, Unit* invoker)
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break;
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}
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case CONDITION_ACHIEVEMENT:
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{
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AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(mConditionValue1);
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condMeets = player->GetAchievementMgr().HasAchieved(achievement);
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condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
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break;
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}
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case CONDITION_TEAM:
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condMeets = player->GetTeam() == mConditionValue1;
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break;
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