Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions
+8
View File
@@ -1218,6 +1218,14 @@
RelativePath="..\..\src\game\TemporarySummon.h"
>
</File>
<File
RelativePath="..\..\src\game\TimeMgr.cpp"
>
</File>
<File
RelativePath="..\..\src\game\TimeMgr.h"
>
</File>
<File
RelativePath="..\..\src\game\Totem.cpp"
>