Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -1218,6 +1218,14 @@
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RelativePath="..\..\src\game\TemporarySummon.h"
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</File>
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<File
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RelativePath="..\..\src\game\TimeMgr.cpp"
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</File>
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<File
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RelativePath="..\..\src\game\TimeMgr.h"
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</File>
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<File
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RelativePath="..\..\src\game\Totem.cpp"
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