Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
This commit is contained in:
+1
-1
@@ -29,7 +29,7 @@
|
||||
#include "DBCStructure.h"
|
||||
#include "GridDefines.h"
|
||||
#include "Cell.h"
|
||||
#include "Timer.h"
|
||||
#include "TimeMgr.h"
|
||||
#include "SharedDefines.h"
|
||||
#include "GameSystem/GridRefManager.h"
|
||||
#include "MapRefManager.h"
|
||||
|
||||
Reference in New Issue
Block a user