Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions
+2 -1
View File
@@ -25,6 +25,7 @@
#include "Opcodes.h"
#include "UpdateData.h"
#include "Player.h"
#include "TimeMgr.h"
void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
{
@@ -47,7 +48,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
DEBUG_LOG("Player 1 is: %u (%s)", pl->GetGUIDLow(),pl->GetName());
DEBUG_LOG("Player 2 is: %u (%s)", plTarget->GetGUIDLow(),plTarget->GetName());
time_t now = time(NULL);
time_t now = sGameTime.GetGameTime();
pl->duel->startTimer = now;
plTarget->duel->startTimer = now;