Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions
+2 -1
View File
@@ -24,12 +24,13 @@
#include "Log.h"
#include "Opcodes.h"
#include "Player.h"
#include "TimeMgr.h"
void WorldSession::HandleCalendarGetCalendar(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: CMSG_CALENDAR_GET_CALENDAR"); // empty
time_t cur_time = time(NULL);
time_t cur_time = sGameTime.GetGameTime();
WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR,4+4*0+4+4*0+4+4);