Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -250,6 +250,8 @@ SET(game_STAT_SRCS
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TaxiHandler.cpp
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TemporarySummon.cpp
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TemporarySummon.h
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TimeMgr.cpp
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TimeMgr.h
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TicketHandler.cpp
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Tools.cpp
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Tools.h
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