Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -47,6 +47,7 @@
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#include "GameEventMgr.h"
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#include "ProgressBar.h"
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#include "SharedDefines.h"
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#include "TimeMgr.h"
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INSTANTIATE_SINGLETON_1( BattleGroundMgr );
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@@ -1224,10 +1225,10 @@ void BattleGroundMgr::Update(uint32 diff)
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{
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if (m_AutoDistributionTimeChecker < diff)
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{
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if(time(NULL) > m_NextAutoDistributionTime)
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if(sGameTime.GetGameTime() > m_NextAutoDistributionTime)
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{
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DistributeArenaPoints();
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = '"UI64FMTD"'", m_NextAutoDistributionTime);
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}
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m_AutoDistributionTimeChecker = 600000; // check 10 minutes
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@@ -1805,7 +1806,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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if (!result)
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{
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sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
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m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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m_NextAutoDistributionTime = sGameTime.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
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CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"UI64FMTD"')", m_NextAutoDistributionTime);
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}
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else
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