Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.

Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-23 08:04:10 +01:00
parent 7ea2510980
commit 3fe0bc5254
51 changed files with 352 additions and 364 deletions
+2 -1
View File
@@ -30,6 +30,7 @@
#include "Opcodes.h"
#include "UpdateMask.h"
#include "Util.h"
#include "TimeMgr.h"
//please DO NOT use iterator++, because it is slower than ++iterator!!!
//post-incrementation is always slower than pre-incrementation !
@@ -271,7 +272,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
AH->bidder = 0;
AH->bid = 0;
AH->buyout = buyout;
AH->expire_time = time(NULL) + auction_time;
AH->expire_time = sGameTime.GetGameTime() + auction_time;
AH->deposit = deposit;
AH->auctionHouseEntry = auctionHouseEntry;