Replaced time(NULL) on sGameTime.GetGameTime() this is used for better performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
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@@ -26,7 +26,7 @@
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#include "GameSystem/Grid.h"
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#include "GameSystem/GridReference.h"
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#include "Timer.h"
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#include "TimeMgr.h"
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class GridInfo
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{
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