Core/Dungeon Finder: Use scripts to interact between groups and LFG
--HG-- branch : trunk
This commit is contained in:
@@ -32,7 +32,6 @@
|
||||
#include "InstanceSaveMgr.h"
|
||||
#include "MapInstanced.h"
|
||||
#include "Util.h"
|
||||
#include "LFGMgr.h"
|
||||
|
||||
Group::Group()
|
||||
{
|
||||
@@ -307,9 +306,6 @@ Player* Group::GetInvited(const std::string& name) const
|
||||
|
||||
bool Group::AddMember(const uint64 &guid, const char* name)
|
||||
{
|
||||
if (isLfgQueued())
|
||||
sLFGMgr.Leave(NULL, this);
|
||||
|
||||
if (!_addMember(guid, name))
|
||||
return false;
|
||||
|
||||
@@ -319,8 +315,6 @@ bool Group::AddMember(const uint64 &guid, const char* name)
|
||||
Player *player = sObjectMgr.GetPlayer(guid);
|
||||
if (player)
|
||||
{
|
||||
if (player->isUsingLfg())
|
||||
sLFGMgr.Leave(player);
|
||||
if (!IsLeader(player->GetGUID()) && !isBGGroup())
|
||||
{
|
||||
// reset the new member's instances, unless he is currently in one of them
|
||||
@@ -360,11 +354,6 @@ uint32 Group::RemoveMember(const uint64 &guid, const RemoveMethod &method)
|
||||
{
|
||||
BroadcastGroupUpdate();
|
||||
|
||||
if (isLfgQueued())
|
||||
sLFGMgr.Leave(NULL, this);
|
||||
else if (isLFGGroup() && !isLfgDungeonComplete())
|
||||
sLFGMgr.OfferContinue(this);
|
||||
|
||||
sScriptMgr.OnGroupRemoveMember(this, guid, method);
|
||||
|
||||
// remove member and change leader (if need) only if strong more 2 members _before_ member remove
|
||||
@@ -387,15 +376,9 @@ uint32 Group::RemoveMember(const uint64 &guid, const RemoveMethod &method)
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
if (isLFGGroup() && player->GetMap()->IsDungeon())
|
||||
player->TeleportToBGEntryPoint();
|
||||
|
||||
//we already removed player from group and in player->GetGroup() is his original group!
|
||||
if (Group* group = player->GetGroup())
|
||||
{
|
||||
group->SendUpdate();
|
||||
}
|
||||
else
|
||||
{
|
||||
data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
|
||||
@@ -461,11 +444,6 @@ void Group::Disband(bool hideDestroy /* = false */)
|
||||
player->SetOriginalGroup(NULL);
|
||||
else
|
||||
player->SetGroup(NULL);
|
||||
|
||||
if (isLFGGroup() && player->GetMap()->IsDungeon())
|
||||
player->TeleportToBGEntryPoint();
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
}
|
||||
|
||||
// quest related GO state dependent from raid membership
|
||||
@@ -1298,8 +1276,6 @@ bool Group::_removeMember(const uint64 &guid)
|
||||
player->SetOriginalGroup(NULL);
|
||||
else
|
||||
player->SetGroup(NULL);
|
||||
|
||||
player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@ void AddSC_npc_innkeeper();
|
||||
void AddSC_npcs_special();
|
||||
void AddSC_npc_taxi();
|
||||
void AddSC_achievement_scripts();
|
||||
void AddSC_dungeon_finder();
|
||||
|
||||
//eastern kingdoms
|
||||
void AddSC_alterac_valley(); //Alterac Valley
|
||||
@@ -619,6 +620,7 @@ void AddWorldScripts()
|
||||
AddSC_npc_taxi();
|
||||
AddSC_achievement_scripts();
|
||||
AddSC_chat_log();
|
||||
AddSC_dungeon_finder();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -186,8 +186,6 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket & recv_data)
|
||||
data << uint32(0); // unk
|
||||
player->GetSession()->SendPacket(&data);
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
|
||||
}
|
||||
|
||||
@@ -230,14 +228,6 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket & /*recv_data*/)
|
||||
if (!group->AddMember(GetPlayer()->GetGUID(), GetPlayer()->GetName()))
|
||||
return;
|
||||
|
||||
SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
if (Player *plrg = itr->getSource())
|
||||
{
|
||||
plrg->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
plrg->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_CLEAR_LOCK_LIST);
|
||||
}
|
||||
|
||||
group->BroadcastGroupUpdate();
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,6 @@
|
||||
#include "SocialMgr.h"
|
||||
#include "zlib.h"
|
||||
#include "ScriptMgr.h"
|
||||
#include "LFGMgr.h"
|
||||
#include "Transport.h"
|
||||
|
||||
/// WorldSession constructor
|
||||
@@ -324,11 +323,6 @@ void WorldSession::LogoutPlayer(bool Save)
|
||||
|
||||
if (_player)
|
||||
{
|
||||
sLFGMgr.Leave(_player);
|
||||
GetPlayer()->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
GetPlayer()->GetSession()->SendLfgUpdatePlayer(LFG_UPDATETYPE_REMOVED_FROM_QUEUE);
|
||||
GetPlayer()->GetSession()->SendLfgUpdateSearch(false);
|
||||
|
||||
if (uint64 lguid = GetPlayer()->GetLootGUID())
|
||||
DoLootRelease(lguid);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user