Fixed compile warnings, thanks to jurkovic.nikola
--HG-- branch : trunk
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@@ -235,12 +235,12 @@ struct instance_ulduar : public ScriptedInstance
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case TYPE_LEVIATHAN:
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case TYPE_LEVIATHAN:
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if (data == IN_PROGRESS)
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if (data == IN_PROGRESS)
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{
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{
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for (uint8 uiI; uiI < 7; uiI++)
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for (uint8 uiI = 0; uiI < 7; uiI++)
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HandleGameObject(uiLeviathanDoor[uiI],false);
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HandleGameObject(uiLeviathanDoor[uiI],false);
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}
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}
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else
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else
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{
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{
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for (uint8 uiI; uiI < 7; uiI++)
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for (uint8 uiI = 0; uiI < 7; uiI++)
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HandleGameObject(uiLeviathanDoor[uiI],true);
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HandleGameObject(uiLeviathanDoor[uiI],true);
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}
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}
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break;
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break;
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