Core/Quests: Reduced the need to expose internal Player's class member
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@@ -868,7 +868,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
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{
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SetCriteriaProgress(achievementCriteria, GetPlayer()->getRewardedQuests().size());
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SetCriteriaProgress(achievementCriteria, GetPlayer()->GetRewardedQuestCount());
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
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@@ -907,12 +907,14 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
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if (miscValue1 && miscValue1 != achievementCriteria->complete_quests_in_zone.zoneID)
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continue;
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uint32 counter =0;
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for (RewardedQuestSet::const_iterator itr = GetPlayer()->getRewardedQuests().begin(); itr != GetPlayer()->getRewardedQuests().end(); ++itr)
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uint32 counter = 0;
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const RewardedQuestSet &rewQuests = GetPlayer()->getRewardedQuests();
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for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
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{
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Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
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if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
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counter++;
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++counter;
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}
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SetCriteriaProgress(achievementCriteria, counter);
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break;
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@@ -2422,7 +2424,6 @@ void AchievementGlobalMgr::LoadRewards()
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do
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{
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Field *fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
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