*Correct code in npc_geezleAI which caused assertion fail.
--HG-- branch : trunk
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@@ -491,7 +491,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
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for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
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{
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if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
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&&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) )
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&&(*itr)->HasAura(SPELL_TREE_DISGUISE) )
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{
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(*itr)->KilledMonsterCredit(MOB_SPARK,0);
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}
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