*Correct code in npc_geezleAI which caused assertion fail.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-01-10 13:54:48 +01:00
parent f9c4030f59
commit 3f6ad61905
@@ -491,7 +491,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr)
{ {
if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE if((*itr)->GetQuestStatus(QUEST_TREES_COMPANY)==QUEST_STATUS_INCOMPLETE
&&(*itr)->HasAuraEffect(SPELL_TREE_DISGUISE,3) ) &&(*itr)->HasAura(SPELL_TREE_DISGUISE) )
{ {
(*itr)->KilledMonsterCredit(MOB_SPARK,0); (*itr)->KilledMonsterCredit(MOB_SPARK,0);
} }